X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2FDisplay.c;h=d3bf853e0049fce3ba8065a643d55ffc327a6fdb;hb=e51177796149f37de339bda83558c3c49758be93;hp=156b828de050fca0c9a8b23ff7d670160ce09a09;hpb=4591885cdbcfec145d1ac0510fed1519af1eea1d;p=rocksndiamonds.git diff --git a/src/game_sp/Display.c b/src/game_sp/Display.c index 156b828d..d3bf853e 100644 --- a/src/game_sp/Display.c +++ b/src/game_sp/Display.c @@ -7,12 +7,11 @@ int ScreenScrollXPos, ScreenScrollYPos; -int ShowPanel; -int ExplosionShake; +int ExplosionShake, ExplosionShakeMurphy; boolean NoDisplayFlag; -long DisplayMinX, DisplayMaxX, DisplayWidth; -long DisplayMinY, DisplayMaxY, DisplayHeight; +long DisplayMinX, DisplayMaxX; +long DisplayMinY, DisplayMaxY; void subDisplayLevel() @@ -50,7 +49,7 @@ void ScrollTowards(int X, int Y) Y = Max(Y, ScrollMinY); Y = Min(Y, ScrollMaxY); - DDScrollBuffer_ScrollTowards(X, Y, 2 * Stretch * ZoomFactor); + DDScrollBuffer_ScrollTowards(X, Y, 2 * ZoomFactor); } void SoftScrollTo(int X, int Y, long TimeMS, int FPS)