X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2FDisplay.c;h=c23e57ade6ee1dedb060001f2663ebb8f1f9a0ad;hb=0d95c7df5f708c3f30e10cab3894082019f8cd6c;hp=92cdcd99252c07924022c40aa42c6066307be08d;hpb=1e83803d7c99eb5232eab7d48a4194de3cf6f77f;p=rocksndiamonds.git diff --git a/src/game_sp/Display.c b/src/game_sp/Display.c index 92cdcd99..c23e57ad 100644 --- a/src/game_sp/Display.c +++ b/src/game_sp/Display.c @@ -134,6 +134,10 @@ void ScrollTowards(int X, int Y) if (NoDisplayFlag) return; +#if 0 + printf("::: 1 ---> %d, %d\n", X, Y); +#endif + oldX = ScrollX; oldY = ScrollY; X = ScrollDelta * (X / ScrollDelta); @@ -145,7 +149,15 @@ void ScrollTowards(int X, int Y) // ScrollX = X // ScrollY = Y +#if 0 + printf("::: 2 ---> %d, %d\n", X, Y); +#endif + +#if 1 + Stage.ScrollTowards(X, Y, 2 * Stretch * ZoomFactor); +#else Stage.ScrollTowards(X, Y, 2 * Stretch); +#endif } void SoftScrollTo(int X, int Y, long TimeMS, int FPS)