X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2FDisplay.c;h=92cdcd99252c07924022c40aa42c6066307be08d;hb=0f5b7f63f2d3d75ba646795a3c1ea9fc4cee4845;hp=ea36612fb302949ecf2bf80828ea1468c1bbefab;hpb=fe656a41b406b06d9dc5b93d01191d52b1da3b4d;p=rocksndiamonds.git diff --git a/src/game_sp/Display.c b/src/game_sp/Display.c index ea36612f..92cdcd99 100644 --- a/src/game_sp/Display.c +++ b/src/game_sp/Display.c @@ -106,6 +106,10 @@ void ScrollTo(int X, int Y) { long oldX, oldY; +#if 1 + printf("::: Display.c: ScrollTo(): %d, %d\n", X, Y); +#endif + if (NoDisplayFlag) return; @@ -120,11 +124,7 @@ void ScrollTo(int X, int Y) // ScrollX = X // ScrollY = Y -#if 1 - DDScrollBuffer_ScrollTo(X, Y); -#else Stage.ScrollTo(X, Y); -#endif } void ScrollTowards(int X, int Y) @@ -145,21 +145,13 @@ void ScrollTowards(int X, int Y) // ScrollX = X // ScrollY = Y -#if 1 - DDScrollBuffer_ScrollTowards(X, Y, 2 * Stretch); -#else Stage.ScrollTowards(X, Y, 2 * Stretch); -#endif } void SoftScrollTo(int X, int Y, long TimeMS, int FPS) { long oldX, oldY; -#if 1 - printf("::: 1: X,Y == %d, %d (1)\n", X, Y); -#endif - if (NoDisplayFlag) return; @@ -174,13 +166,5 @@ void SoftScrollTo(int X, int Y, long TimeMS, int FPS) // ScrollX = X // ScrollY = Y -#if 1 - printf("::: 2: X,Y == %d, %d\n", X, Y); -#endif - -#if 1 - DDScrollBuffer_SoftScrollTo(X, Y, TimeMS, FPS); -#else Stage.SoftScrollTo(X, Y, TimeMS, FPS); -#endif }