X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2FDisplay.c;h=2eefc737c8a85f01c18b20cbcc5e70a9c604892d;hb=148d0ad7e7ac1a97eb50de7ecbb642f36c877311;hp=92cdcd99252c07924022c40aa42c6066307be08d;hpb=1533b136c6f8d0656cc45ca4c204104ef3d75249;p=rocksndiamonds.git diff --git a/src/game_sp/Display.c b/src/game_sp/Display.c index 92cdcd99..2eefc737 100644 --- a/src/game_sp/Display.c +++ b/src/game_sp/Display.c @@ -106,7 +106,7 @@ void ScrollTo(int X, int Y) { long oldX, oldY; -#if 1 +#if 0 printf("::: Display.c: ScrollTo(): %d, %d\n", X, Y); #endif @@ -134,6 +134,10 @@ void ScrollTowards(int X, int Y) if (NoDisplayFlag) return; +#if 0 + printf("::: 1 ---> %d, %d\n", X, Y); +#endif + oldX = ScrollX; oldY = ScrollY; X = ScrollDelta * (X / ScrollDelta); @@ -145,7 +149,15 @@ void ScrollTowards(int X, int Y) // ScrollX = X // ScrollY = Y +#if 0 + printf("::: 2 ---> %d, %d\n", X, Y); +#endif + +#if 1 + Stage.ScrollTowards(X, Y, 2 * Stretch * ZoomFactor); +#else Stage.ScrollTowards(X, Y, 2 * Stretch); +#endif } void SoftScrollTo(int X, int Y, long TimeMS, int FPS)