X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2FDisplay.c;fp=src%2Fgame_sp%2FDisplay.c;h=d75db7b92cd4e89ce1ab4bdbb8032db02117d774;hb=6aaf28a58767bcc79a55cb3afbc8828fd4a16a6b;hp=ea36612fb302949ecf2bf80828ea1468c1bbefab;hpb=fe656a41b406b06d9dc5b93d01191d52b1da3b4d;p=rocksndiamonds.git diff --git a/src/game_sp/Display.c b/src/game_sp/Display.c index ea36612f..d75db7b9 100644 --- a/src/game_sp/Display.c +++ b/src/game_sp/Display.c @@ -120,11 +120,7 @@ void ScrollTo(int X, int Y) // ScrollX = X // ScrollY = Y -#if 1 - DDScrollBuffer_ScrollTo(X, Y); -#else Stage.ScrollTo(X, Y); -#endif } void ScrollTowards(int X, int Y) @@ -145,11 +141,7 @@ void ScrollTowards(int X, int Y) // ScrollX = X // ScrollY = Y -#if 1 - DDScrollBuffer_ScrollTowards(X, Y, 2 * Stretch); -#else Stage.ScrollTowards(X, Y, 2 * Stretch); -#endif } void SoftScrollTo(int X, int Y, long TimeMS, int FPS) @@ -157,7 +149,11 @@ void SoftScrollTo(int X, int Y, long TimeMS, int FPS) long oldX, oldY; #if 1 - printf("::: 1: X,Y == %d, %d (1)\n", X, Y); + printf("::: 1: Display.c: SoftScrollTo: X,Y == %d, %d\n", X, Y); + printf("::: %d, %d, %d, %d [%ld]\n", + ScrollMinX, ScrollMaxX, + ScrollMinY, ScrollMaxY, + ScrollDelta); #endif if (NoDisplayFlag) @@ -175,12 +171,8 @@ void SoftScrollTo(int X, int Y, long TimeMS, int FPS) // ScrollY = Y #if 1 - printf("::: 2: X,Y == %d, %d\n", X, Y); + printf("::: 2: Display.c: SoftScrollTo: X,Y == %d, %d\n", X, Y); #endif -#if 1 - DDScrollBuffer_SoftScrollTo(X, Y, TimeMS, FPS); -#else Stage.SoftScrollTo(X, Y, TimeMS, FPS); -#endif }