X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2FDDSpriteBuffer.c;h=e2f47eee2195a554e31a49720aea0642bf89e06f;hb=b4e555b6f61f150928904a862c6115f44f8f4d81;hp=4683d319d1829b2c4d646f2985e8362705ed2858;hpb=41def9c1d8c6939b8754fdab43579272e49d4da4;p=rocksndiamonds.git diff --git a/src/game_sp/DDSpriteBuffer.c b/src/game_sp/DDSpriteBuffer.c index 4683d319..e2f47eee 100644 --- a/src/game_sp/DDSpriteBuffer.c +++ b/src/game_sp/DDSpriteBuffer.c @@ -11,11 +11,14 @@ static void Blt(int pX, int pY, Bitmap *bitmap, int SpriteX, int SpriteY) int scy = (mScrollY_last < 0 ? 0 : mScrollY_last); int sx1 = scx - 2 * TILEX; int sy1 = scy - 2 * TILEY; - int sx2 = scx + SXSIZE + 1 * TILEX; - int sy2 = scy + SYSIZE + 1 * TILEY; - + int sx2 = scx + (SCR_FIELDX + 1) * TILEX; + int sy2 = scy + (SCR_FIELDY + 1) * TILEY; int sx = pX - sx1; int sy = pY - sy1; + int tile_x = sx / TILESIZE; + int tile_y = sy / TILESIZE; + int move_x = (sx + TILESIZE - 1) / TILESIZE; + int move_y = (sy + TILESIZE - 1) / TILESIZE; if (NoDisplayFlag) return; @@ -24,8 +27,25 @@ static void Blt(int pX, int pY, Bitmap *bitmap, int SpriteX, int SpriteY) if (pX < sx1 || pX > sx2 || pY < sy1 || pY > sy2) return; + sx = sx * TILESIZE_VAR / TILESIZE; + sy = sy * TILESIZE_VAR / TILESIZE; + BlitBitmap(bitmap, bitmap_db_field_sp, SpriteX, SpriteY, - TILEX, TILEY, sx, sy); + TILEX_VAR, TILEY_VAR, sx, sy); + + redraw[tile_x][tile_y] = TRUE; + redraw_tiles++; + + if (move_x != tile_x) + { + redraw[move_x][tile_y] = TRUE; + redraw_tiles++; + } + else if (move_y != tile_y) + { + redraw[tile_x][move_y] = TRUE; + redraw_tiles++; + } } void DDSpriteBuffer_BltImg(int pX, int pY, int graphic, int sync_frame)