X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2FDDSpriteBuffer.c;h=9865b93053a3ab9467cdc455cf06267317ebb3e9;hb=dc0d3a4edd8a5b989f6fcd89e48a77b4ca590df4;hp=261459adbd04ee65f594eeee4448b4c5ded80412;hpb=8e3612567b52232c0f1dff593546cb90b396911c;p=rocksndiamonds.git diff --git a/src/game_sp/DDSpriteBuffer.c b/src/game_sp/DDSpriteBuffer.c index 261459ad..9865b930 100644 --- a/src/game_sp/DDSpriteBuffer.c +++ b/src/game_sp/DDSpriteBuffer.c @@ -19,7 +19,7 @@ static void Blt(int pX, int pY, Bitmap *bitmap, int SpriteX, int SpriteY) if (NoDisplayFlag) return; - /* do not draw fields that are outside the visible screen area */ + // do not draw fields that are outside the visible screen area if (pX < sx1 || pX > sx2 || pY < sy1 || pY > sy2) return; @@ -37,6 +37,9 @@ void DDSpriteBuffer_BltImg(int pX, int pY, int graphic, int sync_frame) if (NoDisplayFlag) return; + if (graphic < 0) + return; + getGraphicSource_SP(&g, graphic, sync_frame, -1, -1); Blt(pX, pY, g.bitmap, g.src_x, g.src_y);