X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2FDDSpriteBuffer.c;h=9865b93053a3ab9467cdc455cf06267317ebb3e9;hb=98d421667c21a07ab69dd881f1435c2f595ddd4c;hp=39f04e76011c4101cfeb8821e0181b28446ae9e6;hpb=d45b35552f4ca1ada1266fb7e8b6968d878019a6;p=rocksndiamonds.git diff --git a/src/game_sp/DDSpriteBuffer.c b/src/game_sp/DDSpriteBuffer.c index 39f04e76..9865b930 100644 --- a/src/game_sp/DDSpriteBuffer.c +++ b/src/game_sp/DDSpriteBuffer.c @@ -5,53 +5,29 @@ #include "DDSpriteBuffer.h" -long mXSpriteCount, mYSpriteCount; -long mSpriteWidth, mSpriteHeight; -long mDestXOff, mDestYOff; - -void DDSpriteBuffer_Init() -{ - mSpriteWidth = TILEX; - mSpriteHeight = TILEY; - mXSpriteCount = 16; - mYSpriteCount = 16; -} - static void Blt(int pX, int pY, Bitmap *bitmap, int SpriteX, int SpriteY) { - MyRECT DR, SR; - int scx = (mScrollX_last < 0 ? 0 : mScrollX_last); int scy = (mScrollY_last < 0 ? 0 : mScrollY_last); int sx1 = scx - 2 * TILEX; int sy1 = scy - 2 * TILEY; - int sx2 = scx + SXSIZE + 1 * TILEX; - int sy2 = scy + SYSIZE + 1 * TILEY; - + int sx2 = scx + (SCR_FIELDX + 1) * TILEX; + int sy2 = scy + (SCR_FIELDY + 1) * TILEY; int sx = pX - sx1; int sy = pY - sy1; if (NoDisplayFlag) return; - /* do not draw fields that are outside the visible screen area */ + // do not draw fields that are outside the visible screen area if (pX < sx1 || pX > sx2 || pY < sy1 || pY > sy2) return; - DR.left = pX + mDestXOff; - DR.top = pY + mDestYOff; - DR.right = pX + mSpriteWidth + mDestXOff; - DR.bottom = pY + mSpriteHeight + mDestYOff; - - SR.left = SpriteX; - SR.top = SpriteY; - SR.right = SR.left + mSpriteWidth; - SR.bottom = SR.top + mSpriteHeight; + sx = sx * TILESIZE_VAR / TILESIZE; + sy = sy * TILESIZE_VAR / TILESIZE; - BlitBitmap(bitmap, screenBitmap, - SR.left, SR.top, - mSpriteWidth, mSpriteHeight, - sx, sy); + BlitBitmap(bitmap, bitmap_db_field_sp, SpriteX, SpriteY, + TILEX_VAR, TILEY_VAR, sx, sy); } void DDSpriteBuffer_BltImg(int pX, int pY, int graphic, int sync_frame) @@ -61,6 +37,9 @@ void DDSpriteBuffer_BltImg(int pX, int pY, int graphic, int sync_frame) if (NoDisplayFlag) return; + if (graphic < 0) + return; + getGraphicSource_SP(&g, graphic, sync_frame, -1, -1); Blt(pX, pY, g.bitmap, g.src_x, g.src_y);