X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2FDDSpriteBuffer.c;h=872ded6f1a27b736c23d074c79b8520ba0109cbe;hb=df8f020b9c0aad57e1f2e790c771550232fb6ce8;hp=3fee72480cca2c00c6da79f9ec654fa645c26f30;hpb=ac592f78bbedc4808c5e35fb22bc8fc9f0398c8d;p=rocksndiamonds.git diff --git a/src/game_sp/DDSpriteBuffer.c b/src/game_sp/DDSpriteBuffer.c index 3fee7248..872ded6f 100644 --- a/src/game_sp/DDSpriteBuffer.c +++ b/src/game_sp/DDSpriteBuffer.c @@ -177,9 +177,142 @@ static void Blt(int pX, int pY, int SpriteX, int SpriteY) long Tmp; #endif +#if 1 + + int scx = (mScrollX_last < 0 ? 0 : mScrollX_last); + int scy = (mScrollY_last < 0 ? 0 : mScrollY_last); + int sx1 = scx - 2 * TILEX; + int sy1 = scy - 2 * TILEY; + int sx2 = scx + SXSIZE + 1 * TILEX; + int sy2 = scy + SYSIZE + 1 * TILEY; + + int sx = pX - sx1; + int sy = pY - sy1; + +#else + + int sx1 = mScrollX - TILEX; + int sy1 = mScrollY - TILEY; + int sx2 = mScrollX + SXSIZE + TILEX; + int sy2 = mScrollY + SYSIZE + TILEY; + int x1 = sx1 / TILEX; + int y1 = sy1 / TILEY; + +#if 0 + int x2 = sx2 / TILEX; + int y2 = sy2 / TILEY; +#endif + + int sx = pX - x1 * TILEX; + int sy = pY - y1 * TILEY; + +#endif + +#if 0 + printf(":1: DDSpriteBuffer.c: Blt(): %d, %d [%ld, %ld]\n", + pX, pY, mScrollX, mScrollY); +#endif + + if (NoDisplayFlag) + return; + +#if 0 + if (TEST_flag) + { + if (pX < sx1 || pX > sx2 || pY < sy1 || pY > sy2) + printf("::: DDSpriteBuffer.c: Blt(): %d, %d [%d..%d, %d..%d] (%ld, %ld) (%ld, %ld) [SKIPPED]\n", + pX, pY, sx1, sx2, sy1, sy2, mScrollX, mScrollY, mScrollX_last, mScrollY_last); + else + printf("::: DDSpriteBuffer.c: Blt(): %d, %d [%d..%d, %d..%d] (%ld, %ld) (%ld, %ld)\n", + pX, pY, sx1, sx2, sy1, sy2, mScrollX, mScrollY, mScrollX_last, mScrollY_last); + } +#endif + + /* do not draw fields that are outside the visible screen area */ + if (pX < sx1 || pX > sx2 || pY < sy1 || pY > sy2) + return; + +#if 0 + printf(":2: DDSpriteBuffer.c: Blt(): %d, %d [%ld, %ld]\n", + pX, pY, mScrollX, mScrollY); +#endif + + { + DR.left = pX + mDestXOff; + DR.top = pY + mDestYOff; + DR.right = pX + mSpriteWidth + mDestXOff; + DR.bottom = pY + mSpriteHeight + mDestYOff; + } + { + SR.left = mSpriteWidth * (SpriteX - 1); + SR.top = mSpriteHeight * (SpriteY - 1); + SR.right = SR.left + mSpriteWidth; + SR.bottom = SR.top + mSpriteHeight; + } + +#if 0 + printf("::: DDSpriteBuffer.c: Blt(): %d, %d\n", DR.left, DR.top); +#endif + +#if 0 + if (pX == 0 * StretchWidth && pY == 0 * StretchWidth) + printf("::: TEST: drawing topleft corner ...\n"); + if (pX == 59 * StretchWidth && pY == 23 * StretchWidth) + printf("::: TEST: drawing bottomright corner ...\n"); +#endif + +#if 1 + +#if 1 + BlitBitmap(sp_objects, screenBitmap, + SR.left, SR.top, + mSpriteWidth, mSpriteHeight, + sx, sy); +#else + BlitBitmap(sp_objects, screenBitmap, + SR.left, SR.top, + mSpriteWidth, mSpriteHeight, + DR.left, DR.top); +#endif + +#else + Tmp = mDest.Blt(DR, &Buffer, SR, DDBLT_WAIT); +#endif +} + +#if 0 + +static void OLD_Blt(int pX, int pY, int SpriteX, int SpriteY) +{ + RECT DR, SR; +#if 0 + long Tmp; +#endif + +#if 1 + int left = mScrollX; + int top = mScrollY; +#else + int left = mScrollX / TILEX; + int top = mScrollY / TILEY; +#endif + + int sx = pX % (MAX_BUF_XSIZE * TILEX); + int sy = pY % (MAX_BUF_YSIZE * TILEY); + +#if 0 + printf("::: DDSpriteBuffer.c: Blt(): %d, %d [%ld, %ld] [%d, %d]\n", + pX, pY, mScrollX, mScrollY, left, top); +#endif + if (NoDisplayFlag) return; + /* do not draw fields that are outside the visible screen area */ + if (pX < left || pX >= left + MAX_BUF_XSIZE * TILEX || + pY < top || pY >= top + MAX_BUF_YSIZE * TILEY) + return; + { DR.left = pX + mDestXOff; DR.top = pY + mDestYOff; @@ -193,16 +326,38 @@ static void Blt(int pX, int pY, int SpriteX, int SpriteY) SR.bottom = SR.top + mSpriteHeight; } +#if 0 + printf("::: DDSpriteBuffer.c: Blt(): %d, %d\n", DR.left, DR.top); +#endif + +#if 0 + if (pX == 0 * StretchWidth && pY == 0 * StretchWidth) + printf("::: TEST: drawing topleft corner ...\n"); + if (pX == 59 * StretchWidth && pY == 23 * StretchWidth) + printf("::: TEST: drawing bottomright corner ...\n"); +#endif + +#if 1 + #if 1 + BlitBitmap(sp_objects, screenBitmap, + SR.left, SR.top, + mSpriteWidth, mSpriteHeight, + sx, sy); +#else BlitBitmap(sp_objects, screenBitmap, SR.left, SR.top, mSpriteWidth, mSpriteHeight, DR.left, DR.top); +#endif + #else Tmp = mDest.Blt(DR, &Buffer, SR, DDBLT_WAIT); #endif } +#endif + void DDSpriteBuffer_BltEx(int pX, int pY, int SpritePos) { int XPos, YPos; @@ -212,6 +367,13 @@ void DDSpriteBuffer_BltEx(int pX, int pY, int SpritePos) XPos = (SpritePos % mXSpriteCount) + 1; YPos = (SpritePos / mXSpriteCount) + 1; + +#if 0 + if (TEST_flag) + printf("::: DDSpriteBuffer_BltEx(): %d, %d [%d]\n", + pX, pY, SpritePos); +#endif + Blt(pX, pY, XPos, YPos); }