X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2FDDSpriteBuffer.c;h=47ec6aa39e3e5fdd489deba1f88a05dfc8d58b86;hb=8848a001bf529a3e06710b80b928094e48f25aa8;hp=39f04e76011c4101cfeb8821e0181b28446ae9e6;hpb=d45b35552f4ca1ada1266fb7e8b6968d878019a6;p=rocksndiamonds.git diff --git a/src/game_sp/DDSpriteBuffer.c b/src/game_sp/DDSpriteBuffer.c index 39f04e76..47ec6aa3 100644 --- a/src/game_sp/DDSpriteBuffer.c +++ b/src/game_sp/DDSpriteBuffer.c @@ -5,31 +5,36 @@ #include "DDSpriteBuffer.h" -long mXSpriteCount, mYSpriteCount; -long mSpriteWidth, mSpriteHeight; -long mDestXOff, mDestYOff; - -void DDSpriteBuffer_Init() -{ - mSpriteWidth = TILEX; - mSpriteHeight = TILEY; - mXSpriteCount = 16; - mYSpriteCount = 16; -} - static void Blt(int pX, int pY, Bitmap *bitmap, int SpriteX, int SpriteY) { - MyRECT DR, SR; - +#if NEW_TILESIZE +#if 0 + int pseudo_sxsize = SXSIZE * TILESIZE / TILESIZE_VAR; + int pseudo_sysize = SYSIZE * TILESIZE / TILESIZE_VAR; +#endif +#endif int scx = (mScrollX_last < 0 ? 0 : mScrollX_last); int scy = (mScrollY_last < 0 ? 0 : mScrollY_last); int sx1 = scx - 2 * TILEX; int sy1 = scy - 2 * TILEY; +#if NEW_TILESIZE +#if 1 + int sx2 = scx + (SCR_FIELDX + 1) * TILEX; + int sy2 = scy + (SCR_FIELDY + 1) * TILEY; +#else + int sx2 = scx + pseudo_sxsize + 1 * TILEX; + int sy2 = scy + pseudo_sysize + 1 * TILEY; +#endif +#else int sx2 = scx + SXSIZE + 1 * TILEX; int sy2 = scy + SYSIZE + 1 * TILEY; - +#endif int sx = pX - sx1; int sy = pY - sy1; + int tile_x = sx / TILESIZE; + int tile_y = sy / TILESIZE; + int move_x = (sx + TILESIZE - 1) / TILESIZE; + int move_y = (sy + TILESIZE - 1) / TILESIZE; if (NoDisplayFlag) return; @@ -38,20 +43,36 @@ static void Blt(int pX, int pY, Bitmap *bitmap, int SpriteX, int SpriteY) if (pX < sx1 || pX > sx2 || pY < sy1 || pY > sy2) return; - DR.left = pX + mDestXOff; - DR.top = pY + mDestYOff; - DR.right = pX + mSpriteWidth + mDestXOff; - DR.bottom = pY + mSpriteHeight + mDestYOff; - - SR.left = SpriteX; - SR.top = SpriteY; - SR.right = SR.left + mSpriteWidth; - SR.bottom = SR.top + mSpriteHeight; - - BlitBitmap(bitmap, screenBitmap, - SR.left, SR.top, - mSpriteWidth, mSpriteHeight, - sx, sy); +#if NEW_TILESIZE + +#if 0 + SpriteX = SpriteX * TILESIZE_VAR / TILESIZE; + SpriteY = SpriteY * TILESIZE_VAR / TILESIZE; +#endif + + sx = sx * TILESIZE_VAR / TILESIZE; + sy = sy * TILESIZE_VAR / TILESIZE; + + BlitBitmap(bitmap, bitmap_db_field_sp, SpriteX, SpriteY, + TILEX_VAR, TILEY_VAR, sx, sy); +#else + BlitBitmap(bitmap, bitmap_db_field_sp, SpriteX, SpriteY, + TILEX, TILEY, sx, sy); +#endif + + redraw[tile_x][tile_y] = TRUE; + redraw_tiles++; + + if (move_x != tile_x) + { + redraw[move_x][tile_y] = TRUE; + redraw_tiles++; + } + else if (move_y != tile_y) + { + redraw[tile_x][move_y] = TRUE; + redraw_tiles++; + } } void DDSpriteBuffer_BltImg(int pX, int pY, int graphic, int sync_frame)