X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2FDDSpriteBuffer.c;h=4683d319d1829b2c4d646f2985e8362705ed2858;hb=97fb6c2a140f361991541bcf5a5c1e5d18deaf74;hp=ac5287dbdd24d541c903ca5bdcb96891c91856bf;hpb=ce0bba1a070e5e64939491eb68087f68ef8fe870;p=rocksndiamonds.git diff --git a/src/game_sp/DDSpriteBuffer.c b/src/game_sp/DDSpriteBuffer.c index ac5287db..4683d319 100644 --- a/src/game_sp/DDSpriteBuffer.c +++ b/src/game_sp/DDSpriteBuffer.c @@ -5,18 +5,6 @@ #include "DDSpriteBuffer.h" -long mXSpriteCount, mYSpriteCount; -long mSpriteWidth, mSpriteHeight; -long mDestXOff, mDestYOff; - -void DDSpriteBuffer_Init() -{ - mSpriteWidth = TILEX; - mSpriteHeight = TILEY; - mXSpriteCount = 16; - mYSpriteCount = 16; -} - static void Blt(int pX, int pY, Bitmap *bitmap, int SpriteX, int SpriteY) { int scx = (mScrollX_last < 0 ? 0 : mScrollX_last); @@ -36,8 +24,8 @@ static void Blt(int pX, int pY, Bitmap *bitmap, int SpriteX, int SpriteY) if (pX < sx1 || pX > sx2 || pY < sy1 || pY > sy2) return; - BlitBitmap(bitmap, screenBitmap, SpriteX, SpriteY, - mSpriteWidth, mSpriteHeight, sx, sy); + BlitBitmap(bitmap, bitmap_db_field_sp, SpriteX, SpriteY, + TILEX, TILEY, sx, sy); } void DDSpriteBuffer_BltImg(int pX, int pY, int graphic, int sync_frame)