X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2FDDScrollBuffer.h;h=efff1306fc26892ed6c9a28671ea594520116649;hb=61c3da024802ecc0268bab42d7499fc0346e4fd3;hp=b3ac17e52a2955f32e772e739c7ad740588d4896;hpb=4591885cdbcfec145d1ac0510fed1519af1eea1d;p=rocksndiamonds.git diff --git a/src/game_sp/DDScrollBuffer.h b/src/game_sp/DDScrollBuffer.h index b3ac17e5..efff1306 100644 --- a/src/game_sp/DDScrollBuffer.h +++ b/src/game_sp/DDScrollBuffer.h @@ -8,10 +8,14 @@ #include "global.h" -extern long mScrollX, mScrollY; -extern long mScrollX_last, mScrollY_last; +extern int mScrollX, mScrollY; +extern int mScrollX_last, mScrollY_last; +#if 1 +extern boolean redraw[2 + MAX_PLAYFIELD_WIDTH + 2][2 + MAX_PLAYFIELD_HEIGHT + 2]; +#else extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; +#endif extern int TEST_flag; @@ -20,9 +24,8 @@ extern void InitScrollPlayfield(); extern void UpdatePlayfield(); extern void RestorePlayfield(); -extern void DDScrollBuffer_Blt(); extern void DDScrollBuffer_ScrollTo(int X, int Y); extern void DDScrollBuffer_ScrollTowards(int X, int Y, double Step); -extern void DDScrollBuffer_SoftScrollTo(int X, int Y, long TimeMS, int FPS); +extern void DDScrollBuffer_SoftScrollTo(int X, int Y, int TimeMS, int FPS); #endif /* DDSCROLLBUFFER_H */