X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2FDDScrollBuffer.h;h=e34ef21952c7eea8d280561cd40fb06f3fee08e6;hb=76c6cf34f934b80bcd42ed1f0940c6c56ac1c209;hp=3224d72a0a3892b542aa92b52a5f6baedc81f2f6;hpb=d45b35552f4ca1ada1266fb7e8b6968d878019a6;p=rocksndiamonds.git diff --git a/src/game_sp/DDScrollBuffer.h b/src/game_sp/DDScrollBuffer.h index 3224d72a..e34ef219 100644 --- a/src/game_sp/DDScrollBuffer.h +++ b/src/game_sp/DDScrollBuffer.h @@ -5,18 +5,17 @@ #ifndef DDSCROLLBUFFER_H #define DDSCROLLBUFFER_H -#include "vb_types.h" -#include "vb_defs.h" -#include "vb_vars.h" -#include "vb_lib.h" - #include "global.h" extern long mScrollX, mScrollY; extern long mScrollX_last, mScrollY_last; +#if 1 +extern boolean redraw[2 + MAX_PLAYFIELD_WIDTH + 2][2 + MAX_PLAYFIELD_HEIGHT + 2]; +#else extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; +#endif extern int TEST_flag; @@ -25,7 +24,6 @@ extern void InitScrollPlayfield(); extern void UpdatePlayfield(); extern void RestorePlayfield(); -extern void DDScrollBuffer_Blt(); extern void DDScrollBuffer_ScrollTo(int X, int Y); extern void DDScrollBuffer_ScrollTowards(int X, int Y, double Step); extern void DDScrollBuffer_SoftScrollTo(int X, int Y, long TimeMS, int FPS);