X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2FDDScrollBuffer.h;h=8dd904e2f7ff4af5805696ab8d058b09956217e7;hb=f37c86753d5005bf7ae341d0cbcc15ef75393567;hp=3224d72a0a3892b542aa92b52a5f6baedc81f2f6;hpb=d45b35552f4ca1ada1266fb7e8b6968d878019a6;p=rocksndiamonds.git diff --git a/src/game_sp/DDScrollBuffer.h b/src/game_sp/DDScrollBuffer.h index 3224d72a..8dd904e2 100644 --- a/src/game_sp/DDScrollBuffer.h +++ b/src/game_sp/DDScrollBuffer.h @@ -5,29 +5,19 @@ #ifndef DDSCROLLBUFFER_H #define DDSCROLLBUFFER_H -#include "vb_types.h" -#include "vb_defs.h" -#include "vb_vars.h" -#include "vb_lib.h" - #include "global.h" -extern long mScrollX, mScrollY; -extern long mScrollX_last, mScrollY_last; - -extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; - -extern int TEST_flag; +extern int mScrollX, mScrollY; +extern int mScrollX_last, mScrollY_last; -extern void InitScrollPlayfield(); -extern void UpdatePlayfield(); -extern void RestorePlayfield(); +void InitScrollPlayfield(void); +void UpdatePlayfield(boolean); +void RestorePlayfield(void); -extern void DDScrollBuffer_Blt(); -extern void DDScrollBuffer_ScrollTo(int X, int Y); -extern void DDScrollBuffer_ScrollTowards(int X, int Y, double Step); -extern void DDScrollBuffer_SoftScrollTo(int X, int Y, long TimeMS, int FPS); +void DDScrollBuffer_ScrollTo(int X, int Y); +void DDScrollBuffer_ScrollTowards(int X, int Y, double Step); +void DDScrollBuffer_SoftScrollTo(int X, int Y, int TimeMS, int FPS); -#endif /* DDSCROLLBUFFER_H */ +#endif // DDSCROLLBUFFER_H