X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2FDDScrollBuffer.h;h=8dd904e2f7ff4af5805696ab8d058b09956217e7;hb=98d421667c21a07ab69dd881f1435c2f595ddd4c;hp=e34ef21952c7eea8d280561cd40fb06f3fee08e6;hpb=41def9c1d8c6939b8754fdab43579272e49d4da4;p=rocksndiamonds.git diff --git a/src/game_sp/DDScrollBuffer.h b/src/game_sp/DDScrollBuffer.h index e34ef219..8dd904e2 100644 --- a/src/game_sp/DDScrollBuffer.h +++ b/src/game_sp/DDScrollBuffer.h @@ -8,24 +8,16 @@ #include "global.h" -extern long mScrollX, mScrollY; -extern long mScrollX_last, mScrollY_last; +extern int mScrollX, mScrollY; +extern int mScrollX_last, mScrollY_last; -#if 1 -extern boolean redraw[2 + MAX_PLAYFIELD_WIDTH + 2][2 + MAX_PLAYFIELD_HEIGHT + 2]; -#else -extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; -#endif -extern int TEST_flag; +void InitScrollPlayfield(void); +void UpdatePlayfield(boolean); +void RestorePlayfield(void); +void DDScrollBuffer_ScrollTo(int X, int Y); +void DDScrollBuffer_ScrollTowards(int X, int Y, double Step); +void DDScrollBuffer_SoftScrollTo(int X, int Y, int TimeMS, int FPS); -extern void InitScrollPlayfield(); -extern void UpdatePlayfield(); -extern void RestorePlayfield(); - -extern void DDScrollBuffer_ScrollTo(int X, int Y); -extern void DDScrollBuffer_ScrollTowards(int X, int Y, double Step); -extern void DDScrollBuffer_SoftScrollTo(int X, int Y, long TimeMS, int FPS); - -#endif /* DDSCROLLBUFFER_H */ +#endif // DDSCROLLBUFFER_H