X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2FDDScrollBuffer.h;h=83bb5c85b1a1271215d71aed9e68a3551813affa;hb=refs%2Ftags%2F3.3.1.0;hp=e34ef21952c7eea8d280561cd40fb06f3fee08e6;hpb=41def9c1d8c6939b8754fdab43579272e49d4da4;p=rocksndiamonds.git diff --git a/src/game_sp/DDScrollBuffer.h b/src/game_sp/DDScrollBuffer.h index e34ef219..83bb5c85 100644 --- a/src/game_sp/DDScrollBuffer.h +++ b/src/game_sp/DDScrollBuffer.h @@ -8,8 +8,8 @@ #include "global.h" -extern long mScrollX, mScrollY; -extern long mScrollX_last, mScrollY_last; +extern int mScrollX, mScrollY; +extern int mScrollX_last, mScrollY_last; #if 1 extern boolean redraw[2 + MAX_PLAYFIELD_WIDTH + 2][2 + MAX_PLAYFIELD_HEIGHT + 2]; @@ -21,11 +21,11 @@ extern int TEST_flag; extern void InitScrollPlayfield(); -extern void UpdatePlayfield(); +extern void UpdatePlayfield(boolean); extern void RestorePlayfield(); extern void DDScrollBuffer_ScrollTo(int X, int Y); extern void DDScrollBuffer_ScrollTowards(int X, int Y, double Step); -extern void DDScrollBuffer_SoftScrollTo(int X, int Y, long TimeMS, int FPS); +extern void DDScrollBuffer_SoftScrollTo(int X, int Y, int TimeMS, int FPS); #endif /* DDSCROLLBUFFER_H */