X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2FDDScrollBuffer.c;h=e8bd2fbce26221c29eb956408a597d7c962dd3d4;hb=76c6cf34f934b80bcd42ed1f0940c6c56ac1c209;hp=48710acec62fece318298015fc374b6fdd14bdf5;hpb=35b995abd3183999201d9581f7674de1475dc169;p=rocksndiamonds.git diff --git a/src/game_sp/DDScrollBuffer.c b/src/game_sp/DDScrollBuffer.c index 48710ace..e8bd2fbc 100644 --- a/src/game_sp/DDScrollBuffer.c +++ b/src/game_sp/DDScrollBuffer.c @@ -10,8 +10,13 @@ long mScrollX, mScrollY; long mScrollX_last, mScrollY_last; +#if 1 +long ScreenBuffer[2 + MAX_PLAYFIELD_WIDTH + 2][2 + MAX_PLAYFIELD_HEIGHT + 2]; +boolean redraw[2 + MAX_PLAYFIELD_WIDTH + 2][2 + MAX_PLAYFIELD_HEIGHT + 2]; +#else long ScreenBuffer[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; +#endif void RestorePlayfield() @@ -45,7 +50,7 @@ static void ScrollPlayfield(int dx, int dy) int y2 = mScrollY_last / TILEY + (SCR_FIELDY - 1) + 2; int x, y; - BlitBitmap(screenBitmap, screenBitmap, + BlitBitmap(bitmap_db_field_sp, bitmap_db_field_sp, TILEX * (dx == -1), TILEY * (dy == -1), (MAX_BUF_XSIZE * TILEX) - TILEX * (dx != 0), @@ -101,8 +106,13 @@ static void ScrollPlayfieldIfNeededExt(boolean reset) if (mScrollX_last == -1 || mScrollY_last == -1) { +#if 1 + mScrollX_last = (mScrollX / TILESIZE) * TILESIZE; + mScrollY_last = (mScrollY / TILESIZE) * TILESIZE; +#else mScrollX_last = mScrollX; mScrollY_last = mScrollY; +#endif return; } @@ -217,6 +227,15 @@ void BlitScreenToBitmap_SP(Bitmap *target_bitmap) int py = 2 * TILEY + (mScrollY - mScrollY_last) % TILEY; int sx, sy, sxsize, sysize; +#if 0 + printf("::: %d, %d / %d, %d / %ld, %ld (%ld, %ld) / %d, %d\n", + MurphyScreenXPos, MurphyScreenYPos, + ScreenScrollXPos, ScreenScrollYPos, + mScrollX, mScrollY, + mScrollX_last, mScrollY_last, + px, py); +#endif + int xsize = SXSIZE; int ysize = SYSIZE; int full_xsize = (FieldWidth - (menBorder ? 0 : 1)) * TILEX; @@ -227,13 +246,19 @@ void BlitScreenToBitmap_SP(Bitmap *target_bitmap) sx = SX + (full_xsize < xsize ? (xsize - full_xsize) / 2 : 0); sy = SY + (full_ysize < ysize ? (ysize - full_ysize) / 2 : 0); - if (!menBorder) + /* scroll correction for even number of visible tiles (half tile shifted) */ + px += game_sp.scroll_xoffset; + py += game_sp.scroll_yoffset; + +#if 1 + if (ExplosionShakeMurphy != 0) { - px += TILEX / 2; - py += TILEY / 2; + px += TILEX / 2 - GetSimpleRandom(TILEX + 1); + py += TILEY / 2 - GetSimpleRandom(TILEX + 1); } +#endif - BlitBitmap(screenBitmap, target_bitmap, px, py, sxsize, sysize, sx, sy); + BlitBitmap(bitmap_db_field_sp, target_bitmap, px, py, sxsize, sysize, sx, sy); } void BackToFront_SP(void) @@ -261,7 +286,7 @@ void BackToFront_SP(void) int yy = (top + y) % MAX_BUF_YSIZE; if (redraw[xx][yy]) - BlitBitmap(screenBitmap, window, + BlitBitmap(bitmap_db_field_sp, window, xx * TILEX, yy * TILEY, TILEX, TILEY, SX + x * TILEX, SY + y * TILEY); }