X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2FDDScrollBuffer.c;h=de24a9218fde06bdce81bf428f65f67add1f610b;hb=80aa0e4b2b060112407417a9d2896395023a21cc;hp=82f0d1e6d50c94d305d20e6457a5be45c15fcfde;hpb=61c3da024802ecc0268bab42d7499fc0346e4fd3;p=rocksndiamonds.git diff --git a/src/game_sp/DDScrollBuffer.c b/src/game_sp/DDScrollBuffer.c index 82f0d1e6..de24a921 100644 --- a/src/game_sp/DDScrollBuffer.c +++ b/src/game_sp/DDScrollBuffer.c @@ -457,7 +457,10 @@ void DDScrollBuffer_ScrollTowards(int X, int Y, double Step) void DDScrollBuffer_SoftScrollTo(int X, int Y, int TimeMS, int FPS) { double dx, dY; - int dT, StepCount; +#if 0 + int dT; +#endif + int StepCount; double T, tStep; int oldX, oldY, maxD; static boolean AlreadyRunning = False; @@ -481,7 +484,9 @@ void DDScrollBuffer_SoftScrollTo(int X, int Y, int TimeMS, int FPS) if (StepCount == 0) StepCount = 1; +#if 0 dT = 1000 / FPS; +#endif tStep = (double)1 / StepCount; oldX = mScrollX; oldY = mScrollY;