X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2FDDScrollBuffer.c;h=de24a9218fde06bdce81bf428f65f67add1f610b;hb=80aa0e4b2b060112407417a9d2896395023a21cc;hp=48710acec62fece318298015fc374b6fdd14bdf5;hpb=35b995abd3183999201d9581f7674de1475dc169;p=rocksndiamonds.git diff --git a/src/game_sp/DDScrollBuffer.c b/src/game_sp/DDScrollBuffer.c index 48710ace..de24a921 100644 --- a/src/game_sp/DDScrollBuffer.c +++ b/src/game_sp/DDScrollBuffer.c @@ -7,11 +7,16 @@ #include -long mScrollX, mScrollY; -long mScrollX_last, mScrollY_last; +int mScrollX, mScrollY; +int mScrollX_last, mScrollY_last; -long ScreenBuffer[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; +#if 1 +int ScreenBuffer[2 + MAX_PLAYFIELD_WIDTH + 2][2 + MAX_PLAYFIELD_HEIGHT + 2]; +boolean redraw[2 + MAX_PLAYFIELD_WIDTH + 2][2 + MAX_PLAYFIELD_HEIGHT + 2]; +#else +int ScreenBuffer[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; +#endif void RestorePlayfield() @@ -45,18 +50,34 @@ static void ScrollPlayfield(int dx, int dy) int y2 = mScrollY_last / TILEY + (SCR_FIELDY - 1) + 2; int x, y; - BlitBitmap(screenBitmap, screenBitmap, +#if NEW_TILESIZE + BlitBitmap(bitmap_db_field_sp, bitmap_db_field_sp, + TILEX_VAR * (dx == -1), + TILEY_VAR * (dy == -1), + (MAX_BUF_XSIZE * TILEX_VAR) - TILEX_VAR * (dx != 0), + (MAX_BUF_YSIZE * TILEY_VAR) - TILEY_VAR * (dy != 0), + TILEX_VAR * (dx == 1), + TILEY_VAR * (dy == 1)); +#else + BlitBitmap(bitmap_db_field_sp, bitmap_db_field_sp, TILEX * (dx == -1), TILEY * (dy == -1), (MAX_BUF_XSIZE * TILEX) - TILEX * (dx != 0), (MAX_BUF_YSIZE * TILEY) - TILEY * (dy != 0), TILEX * (dx == 1), TILEY * (dy == 1)); +#endif /* when scrolling the whole playfield, do not redraw single tiles */ +#if 1 + for (x = 0; x < 2 + MAX_PLAYFIELD_WIDTH + 2; x++) + for (y = 0; y < 2 + MAX_PLAYFIELD_HEIGHT + 2; y++) + redraw[x][y] = FALSE; +#else for (x = 0; x < MAX_BUF_XSIZE; x++) for (y = 0; y < MAX_BUF_YSIZE; y++) redraw[x][y] = FALSE; +#endif redraw_tiles = 0; DrawFrameIfNeeded(); @@ -70,9 +91,9 @@ static void ScrollPlayfield(int dx, int dy) int sx = x - x1; int sy = y - y1; int tsi = GetSI(x, y); - long id = ((PlayField16[tsi]) | - (PlayField8[tsi] << 16) | - (DisPlayField[tsi] << 24)); + int id = ((PlayField16[tsi]) | + (PlayField8[tsi] << 16) | + (DisPlayField[tsi] << 24)); if ((dx == -1 && x == x2) || (dx == +1 && x == x1) || @@ -101,8 +122,13 @@ static void ScrollPlayfieldIfNeededExt(boolean reset) if (mScrollX_last == -1 || mScrollY_last == -1) { +#if 1 + mScrollX_last = (mScrollX / TILESIZE) * TILESIZE; + mScrollY_last = (mScrollY / TILESIZE) * TILESIZE; +#else mScrollX_last = mScrollX; mScrollY_last = mScrollY; +#endif return; } @@ -135,10 +161,13 @@ void InitScrollPlayfield() ScrollPlayfieldIfNeededExt(TRUE); } +#define DEBUG_REDRAW 0 + void UpdatePlayfield(boolean force_redraw) { int x, y; -#if 1 + +#if DEBUG_REDRAW int num_redrawn = 0; #endif @@ -151,8 +180,10 @@ void UpdatePlayfield(boolean force_redraw) int sync_frame = GfxFrame[x][y]; boolean redraw = force_redraw; +#if DEBUG_REDRAW #if 0 redraw = TRUE; // !!! TEST ONLY -- ALWAYS REDRAW !!! +#endif #endif if (graphic < 0) @@ -191,20 +222,22 @@ void UpdatePlayfield(boolean force_redraw) int sx = x * StretchWidth; int sy = y * StretchWidth; +#if DEBUG_REDRAW #if 0 printf("::: REDRAW (%d, %d): %d, %d\n", x, y, graphic, sync_frame); +#endif #endif DDSpriteBuffer_BltImg(sx, sy, graphic, sync_frame); -#if 1 +#if DEBUG_REDRAW num_redrawn++; #endif } } } -#if 0 +#if DEBUG_REDRAW printf("::: FRAME %d: %d redrawn\n", FrameCounter, num_redrawn); #endif } @@ -217,65 +250,172 @@ void BlitScreenToBitmap_SP(Bitmap *target_bitmap) int py = 2 * TILEY + (mScrollY - mScrollY_last) % TILEY; int sx, sy, sxsize, sysize; +#if 0 + printf("::: %d, %d / %d, %d / %ld, %ld (%ld, %ld) / %d, %d\n", + MurphyScreenXPos, MurphyScreenYPos, + ScreenScrollXPos, ScreenScrollYPos, + mScrollX, mScrollY, + mScrollX_last, mScrollY_last, + px, py); +#endif + int xsize = SXSIZE; int ysize = SYSIZE; +#if NEW_TILESIZE + int full_xsize = (FieldWidth - (menBorder ? 0 : 1)) * TILEX_VAR; + int full_ysize = (FieldHeight - (menBorder ? 0 : 1)) * TILEY_VAR; +#else int full_xsize = (FieldWidth - (menBorder ? 0 : 1)) * TILEX; int full_ysize = (FieldHeight - (menBorder ? 0 : 1)) * TILEY; +#endif + +#if NEW_TILESIZE + +#endif sxsize = (full_xsize < xsize ? full_xsize : xsize); sysize = (full_ysize < ysize ? full_ysize : ysize); sx = SX + (full_xsize < xsize ? (xsize - full_xsize) / 2 : 0); sy = SY + (full_ysize < ysize ? (ysize - full_ysize) / 2 : 0); - if (!menBorder) + /* scroll correction for even number of visible tiles (half tile shifted) */ + px += game_sp.scroll_xoffset; + py += game_sp.scroll_yoffset; + +#if 1 + if (ExplosionShakeMurphy != 0) { - px += TILEX / 2; - py += TILEY / 2; + px += TILEX / 2 - GetSimpleRandom(TILEX + 1); + py += TILEY / 2 - GetSimpleRandom(TILEX + 1); } +#endif - BlitBitmap(screenBitmap, target_bitmap, px, py, sxsize, sysize, sx, sy); +#if NEW_TILESIZE + px = px * TILESIZE_VAR / TILESIZE; + py = py * TILESIZE_VAR / TILESIZE; +#endif + +#if 0 + printf("::: (%d, %d) (%d, %d) (%d, %d) [%d / %d]\n", + px, py, sxsize, sysize, sx, sy, + FieldHeight, menBorder); +#endif + +#if 0 + printf("::: (%d, %d)\n", + bitmap_db_field_sp->width, bitmap_db_field_sp->height); +#endif + + BlitBitmap(bitmap_db_field_sp, target_bitmap, px, py, sxsize, sysize, sx, sy); } void BackToFront_SP(void) { + static int scroll_x_last = -1, scroll_y_last = -1; static boolean scrolling_last = FALSE; - int left = mScrollX / TILEX; - int top = mScrollY / TILEY; + static boolean ExplosionShakeMurphy_last = -1; +#if 1 + boolean scrolling = (mScrollX != scroll_x_last || mScrollY != scroll_y_last); + // boolean scrolling = (mScrollX != mScrollX_last || mScrollY != mScrollY_last); +#else boolean scrolling = (mScrollX % TILEX != 0 || mScrollY % TILEY != 0); +#endif int x, y; +#if 0 + printf("::: %d, %d / %d, %d [%d, %d]\n", + mScrollX, mScrollY, + mScrollX_last, mScrollY_last, + game_sp.scroll_xoffset, game_sp.scroll_yoffset); +#endif + SyncDisplay(); - if (1 || - redraw_tiles > REDRAWTILES_THRESHOLD || scrolling || scrolling_last) + if (0 || + redraw_tiles > REDRAWTILES_THRESHOLD || scrolling || scrolling_last || + ExplosionShakeMurphy != 0 || ExplosionShakeMurphy_last != 0) { BlitScreenToBitmap_SP(window); } else { - for (x = 0; x < SCR_FIELDX; x++) + int scroll_xoffset = mScrollX - mScrollX_last + game_sp.scroll_xoffset; + int scroll_yoffset = mScrollY - mScrollY_last + game_sp.scroll_yoffset; + int x1 = 0, x2 = SCR_FIELDX - (scroll_xoffset != 0 ? 0 : 1); + int y1 = 0, y2 = SCR_FIELDY - (scroll_yoffset != 0 ? 0 : 1); +#if NEW_TILESIZE + int full_xsize = (FieldWidth - (menBorder ? 0 : 1)) * TILEX_VAR; + int full_ysize = (FieldHeight - (menBorder ? 0 : 1)) * TILEY_VAR; +#else + int full_xsize = (FieldWidth - (menBorder ? 0 : 1)) * TILEX; + int full_ysize = (FieldHeight - (menBorder ? 0 : 1)) * TILEY; +#endif +#if 1 + int xsize = SXSIZE; + int ysize = SYSIZE; + int sxsize = (full_xsize < xsize ? full_xsize : xsize); + int sysize = (full_ysize < ysize ? full_ysize : ysize); + int sx = SX + (full_xsize < xsize ? (xsize - full_xsize) / 2 : 0); + int sy = SY + (full_ysize < ysize ? (ysize - full_ysize) / 2 : 0); +#else + int sx = SX + (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0); + int sy = SY + (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0); +#endif + +#if 1 + InitGfxClipRegion(TRUE, sx, sy, sxsize, sysize); +#else + InitGfxClipRegion(TRUE, SX, SY, SXSIZE, SYSIZE); +#endif + +#if NEW_TILESIZE + scroll_xoffset = scroll_xoffset * TILESIZE_VAR / TILESIZE; + scroll_yoffset = scroll_yoffset * TILESIZE_VAR / TILESIZE; +#endif + + for (x = x1; x <= x2; x++) { - for (y = 0; y < SCR_FIELDY; y++) + for (y = y1; y <= y2; y++) { - int xx = (left + x) % MAX_BUF_XSIZE; - int yy = (top + y) % MAX_BUF_YSIZE; + int xx = 2 + x; + int yy = 2 + y; +#if NEW_TILESIZE if (redraw[xx][yy]) - BlitBitmap(screenBitmap, window, + BlitBitmap(bitmap_db_field_sp, window, + xx * TILEX_VAR, yy * TILEY_VAR, TILEX_VAR, TILEY_VAR, + sx + x * TILEX_VAR - scroll_xoffset, + sy + y * TILEY_VAR - scroll_yoffset); +#else + if (redraw[xx][yy]) + BlitBitmap(bitmap_db_field_sp, window, xx * TILEX, yy * TILEY, TILEX, TILEY, - SX + x * TILEX, SY + y * TILEY); + sx + x * TILEX - scroll_xoffset, + sy + y * TILEY - scroll_yoffset); +#endif } } + + InitGfxClipRegion(FALSE, -1, -1, -1, -1); } FlushDisplay(); +#if 1 + for (x = 0; x < 2 + MAX_PLAYFIELD_WIDTH + 2; x++) + for (y = 0; y < 2 + MAX_PLAYFIELD_HEIGHT + 2; y++) + redraw[x][y] = FALSE; +#else for (x = 0; x < MAX_BUF_XSIZE; x++) for (y = 0; y < MAX_BUF_YSIZE; y++) redraw[x][y] = FALSE; +#endif redraw_tiles = 0; + scroll_x_last = mScrollX; + scroll_y_last = mScrollY; scrolling_last = scrolling; + ExplosionShakeMurphy_last = ExplosionShakeMurphy; } void DDScrollBuffer_ScrollTo(int X, int Y) @@ -314,12 +454,15 @@ void DDScrollBuffer_ScrollTowards(int X, int Y, double Step) ScrollPlayfieldIfNeeded(); } -void DDScrollBuffer_SoftScrollTo(int X, int Y, long TimeMS, int FPS) +void DDScrollBuffer_SoftScrollTo(int X, int Y, int TimeMS, int FPS) { double dx, dY; - long dT, StepCount; +#if 0 + int dT; +#endif + int StepCount; double T, tStep; - long oldX, oldY, maxD; + int oldX, oldY, maxD; static boolean AlreadyRunning = False; if (NoDisplayFlag) @@ -341,7 +484,9 @@ void DDScrollBuffer_SoftScrollTo(int X, int Y, long TimeMS, int FPS) if (StepCount == 0) StepCount = 1; +#if 0 dT = 1000 / FPS; +#endif tStep = (double)1 / StepCount; oldX = mScrollX; oldY = mScrollY;