X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2FDDScrollBuffer.c;h=6976f939b875f2fda62338796de4e22e17c3ef5a;hb=a99a1803e5097bc598b4c6f73259715da148ab27;hp=0db7e7fd2af75a00ef34dbc429e676d1c6395c92;hpb=64e7c54dce6ea8c063f04198c64c5057d751c928;p=rocksndiamonds.git diff --git a/src/game_sp/DDScrollBuffer.c b/src/game_sp/DDScrollBuffer.c index 0db7e7fd..6976f939 100644 --- a/src/game_sp/DDScrollBuffer.c +++ b/src/game_sp/DDScrollBuffer.c @@ -185,7 +185,7 @@ void UpdatePlayfield(boolean force_redraw) { int element = LowByte(PlayField16[GetSI(x, y)]); int graphic = GfxGraphic[x][y]; - int sync_frame = GfxFrame[x][y]; + int sync_frame = GfxFrameSP[x][y]; boolean redraw = force_redraw; if (graphic < 0) @@ -212,7 +212,7 @@ void UpdatePlayfield(boolean force_redraw) GfxElementLast[x][y] = element; GfxGraphicLast[x][y] = GfxGraphic[x][y]; - sync_frame = GfxFrame[x][y] = 0; + sync_frame = GfxFrameSP[x][y] = 0; } else if (isNextAnimationFrame_SP(graphic, sync_frame)) // new frame { @@ -234,7 +234,7 @@ void UpdatePlayfield(boolean force_redraw) } #if DEBUG_REDRAW - printf("::: FRAME %d: %d redrawn\n", FrameCounter, num_redrawn); + Debug("game:playing:SP", "FRAME %d: %d redrawn", FrameCounter, num_redrawn); #endif }