X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2FDDScrollBuffer.c;h=5a89919c320bc0982be26a0b3d365d535c6f680f;hb=f7b79b71faf7e5fbe38df38d26d1156f3ba2f0ce;hp=859fb35d18e7cc83842101d17ae4790637e22be5;hpb=ed873d89bc59f4e641134f9019ce216234b9f38f;p=rocksndiamonds.git diff --git a/src/game_sp/DDScrollBuffer.c b/src/game_sp/DDScrollBuffer.c index 859fb35d..5a89919c 100644 --- a/src/game_sp/DDScrollBuffer.c +++ b/src/game_sp/DDScrollBuffer.c @@ -129,6 +129,31 @@ static void ScrollPlayfieldIfNeededExt(boolean reset) return; } +#if 1 + + /* check if scrolling the playfield requires redrawing the viewport bitmap */ + if ((mScrollX != mScrollX_last || + mScrollY != mScrollY_last) && + (ABS(mScrollX - mScrollX_last) >= TILEX || + ABS(mScrollY - mScrollY_last) >= TILEY)) + { + int dx = (ABS(mScrollX - mScrollX_last) < TILEX ? 0 : + mScrollX < mScrollX_last ? 1 : mScrollX > mScrollX_last ? -1 : 0); + int dy = (ABS(mScrollY - mScrollY_last) < TILEY ? 0 : + mScrollY < mScrollY_last ? 1 : mScrollY > mScrollY_last ? -1 : 0); + + mScrollX_last -= dx * TILEX; + mScrollY_last -= dy * TILEY; + + ScrollPlayfield(dx, dy); + +#if 0 + printf("::: %ld, %ld\n", mScrollX, mScrollY); +#endif + } + +#else + /* check if scrolling the playfield reached the destination tile position */ if ((mScrollX != mScrollX_last || mScrollY != mScrollY_last) && mScrollX % TILEX == 0 && mScrollY % TILEY == 0) @@ -140,7 +165,13 @@ static void ScrollPlayfieldIfNeededExt(boolean reset) mScrollY_last = mScrollY; ScrollPlayfield(dx, dy); + +#if 0 + printf("::: %ld, %ld\n", mScrollX, mScrollY); +#endif } + +#endif } static void ScrollPlayfieldIfNeeded() @@ -154,6 +185,76 @@ void InitScrollPlayfield() } void UpdatePlayfield() +{ + int x, y; +#if 1 + int num_redrawn = 0; +#endif + + for (y = DisplayMinY; y <= DisplayMaxY; y++) + { + for (x = DisplayMinX; x <= DisplayMaxX; x++) + { + int element = LowByte(PlayField16[GetSI(x, y)]); + int graphic = GfxGraphic[x][y]; + int sync_frame = GfxFrame[x][y]; +#if 1 + boolean redraw = FALSE; +#else + boolean redraw = TRUE; // !!! TEST ONLY -- ALWAYS REDRAW !!! +#endif + + if (graphic < 0) + continue; + + if (element != GfxElementLast[x][y] && + graphic == GfxGraphicLast[x][y]) + { + /* element changed, but not graphic => disable updating graphic */ + + GfxElementLast[x][y] = element; + GfxGraphicLast[x][y] = GfxGraphic[x][y] = -1; + + continue; + } + + if (graphic != GfxGraphicLast[x][y]) // new graphic + { + redraw = TRUE; + + GfxElementLast[x][y] = element; + GfxGraphicLast[x][y] = GfxGraphic[x][y]; + sync_frame = GfxFrame[x][y] = 0; + } + else if (isNextAnimationFrame_SP(graphic, sync_frame)) // new frame + { + redraw = TRUE; + } + + if (redraw) + { + int sx = x * StretchWidth; + int sy = y * StretchWidth; + +#if 0 + printf("::: REDRAW (%d, %d): %d, %d\n", x, y, graphic, sync_frame); +#endif + + StretchedSprites.BltImg(sx, sy, graphic, sync_frame); + +#if 1 + num_redrawn++; +#endif + } + } + } + +#if 0 + printf("::: FRAME %d: %d redrawn\n", FrameCounter, num_redrawn); +#endif +} + +void UpdatePlayfield_TMP() { int x1 = mScrollX_last / TILEX - 2; int y1 = mScrollY_last / TILEY - 2; @@ -284,6 +385,8 @@ int DDScrollBuffer_Get_Height() return Height; } +#if 0 + long DDScrollBuffer_CreateAtSize(long Width, long Height, long hWndViewPort) { long CreateAtSize; @@ -327,15 +430,28 @@ void DDScrollBuffer_Cls(int BackColor) Buffer.BltColorFill(EmptyRect, BackColor); } +#endif /* copy the entire screen to the window at the scroll position */ void BlitScreenToBitmap_SP(Bitmap *target_bitmap) { +#if 0 + int px = 2 * TILEX + mScrollX % TILEX; + int py = 2 * TILEY + mScrollY % TILEY; +#else int px = 2 * TILEX + (mScrollX - mScrollX_last) % TILEX; int py = 2 * TILEY + (mScrollY - mScrollY_last) % TILEY; +#endif int sx, sy, sxsize, sysize; +#if 0 + if (mScrollX % TILEX != (mScrollX - mScrollX_last) % TILEX || + mScrollY % TILEY != (mScrollY - mScrollY_last) % TILEY) + printf("::: %ld, %ld / %ld, %ld\n", + mScrollX, mScrollY, mScrollX_last, mScrollY_last); +#endif + #if 1 int xsize = SXSIZE; int ysize = SYSIZE; @@ -348,6 +464,36 @@ void BlitScreenToBitmap_SP(Bitmap *target_bitmap) sy = SY + (full_ysize < ysize ? (ysize - full_ysize) / 2 : 0); #endif +#if 0 + { + static int mScrollX_tmp = -1; + static int mScrollY_tmp = -1; + + if (mScrollX != mScrollX_tmp || mScrollY != mScrollY_tmp) + { + printf("::: %ld, %ld\n", mScrollX, mScrollY); + + mScrollX_tmp = mScrollX; + mScrollY_tmp = mScrollY; + } + } +#endif + +#if 0 + { + static boolean x = 0; + + if (x == 0) + { + printf("::: %d, %d (%d, %d) (%d, %d) [%ld, %ld] [%ld, %ld] \n", + sx, sy, xsize, ysize, full_xsize, full_ysize, + mScrollX, mScrollY, mScrollX_last, mScrollY_last); + + x = 1; + } + } +#endif + #if 1 if (!menBorder.Checked) { @@ -356,6 +502,29 @@ void BlitScreenToBitmap_SP(Bitmap *target_bitmap) } #endif +#if 0 + if (mScrollX >= 0 && mScrollX <= 16) + { + px -= mScrollX; + } +#if 0 + else if (mScrollX >= 352 && mScrollX <= 368) + { + px -= mScrollX; + } +#endif + else if (mScrollX >= 16) // && mScrollX <= 352) + { + px -= TILEX / 2; + } +#endif + +#if 0 + /* !!! TEST ONLY !!! */ + px = py = 0; + sx = sy = SX; +#endif + BlitBitmap(screenBitmap, target_bitmap, px, py, sxsize, sysize, sx, sy); } @@ -457,8 +626,12 @@ void BackToFront_SP(void) void DDScrollBuffer_Blt_Ext(Bitmap *target_bitmap) { - RECT DR, SR; + MyRECT DR, SR; +#if 1 + long tX, tY; +#else long tX, tY, L; +#endif int sX, sY; // RECT ERect; // long Restore; @@ -574,8 +747,12 @@ void DDScrollBuffer_Blt_Ext(Bitmap *target_bitmap) if (IS_NOTHING(&Buffer, sizeof(Buffer))) return; +#if 0 if (IS_NOTHING(&PrimarySurface, sizeof(PrimarySurface))) return; +#endif + +#if 0 L = PrimarySurface.Blt(DR, &Buffer, SR, DDBLT_WAIT); if (L != DD_OK) @@ -644,6 +821,7 @@ void DDScrollBuffer_Blt_Ext(Bitmap *target_bitmap) break; #endif +#if 0 case DDERR_SURFACELOST: DDraw.RestoreAllSurfaces(); if (! PrimarySurface.isLost()) @@ -655,6 +833,7 @@ void DDScrollBuffer_Blt_Ext(Bitmap *target_bitmap) // RestorePrimarySurface // ClipToWindow 0 break; +#endif #if 0 case DDERR_UNSUPPORTED: @@ -672,6 +851,8 @@ void DDScrollBuffer_Blt_Ext(Bitmap *target_bitmap) } } +#endif + #if 0 // Buffer.UpdateOverlay SR, PrimarySurface, DR, DDOVER_SHOW if (EditFlag) @@ -728,8 +909,8 @@ void DDScrollBuffer_ScrollTowards(int X, int Y, double Step) return; #if 0 - printf("::: DDScrollBuffer.c: DDScrollBuffer_ScrollTowards(): (1) mScroll: %ld, %ld [%d, %d, %f]\n", - mScrollX, mScrollY, X, Y, Step); + printf("::: DDScrollBuffer.c: DDScrollBuffer_ScrollTowards(): (1) mScroll: %ld, %ld [%d, %d, %f, %f]\n", + mScrollX, mScrollY, X, Y, Step, Stretch); #endif X = X / Stretch; @@ -771,6 +952,14 @@ void DDScrollBuffer_SoftScrollTo(int X, int Y, long TimeMS, int FPS) long oldX, oldY, maxD; static boolean AlreadyRunning = False; +#if 0 + printf(":a: %d, %d [%d, %d] [%d, %d] [%d, %d]\n", + mScrollX, mScrollY, + mScrollX_last, mScrollY_last, + ScreenScrollXPos, ScreenScrollYPos, + ScrollX, ScrollY); +#endif + if (NoDisplayFlag) return; @@ -813,9 +1002,20 @@ void DDScrollBuffer_SoftScrollTo(int X, int Y, long TimeMS, int FPS) mScrollY = oldY + T * dY; ScrollX = mScrollX; ScrollY = mScrollY; - // Blt(); + +#if 0 + Blt(); +#endif } +#if 0 + printf(":x: %d, %d [%d, %d] [%d, %d] [%d, %d]\n", + mScrollX, mScrollY, + mScrollX_last, mScrollY_last, + ScreenScrollXPos, ScreenScrollYPos, + ScrollX, ScrollY); +#endif + if (UserDragFlag) goto SoftScrollEH; @@ -827,7 +1027,10 @@ void DDScrollBuffer_SoftScrollTo(int X, int Y, long TimeMS, int FPS) mScrollY = Y; ScrollX = mScrollX; ScrollY = mScrollY; - // Blt(); + +#if 0 + Blt(); +#endif SoftScrollEH: AlreadyRunning = False; @@ -837,7 +1040,23 @@ SoftScrollEH: mScrollX, mScrollY); #endif +#if 0 + printf(":y: %d, %d [%d, %d] [%d, %d] [%d, %d]\n", + mScrollX, mScrollY, + mScrollX_last, mScrollY_last, + ScreenScrollXPos, ScreenScrollYPos, + ScrollX, ScrollY); +#endif + #if 1 ScrollPlayfieldIfNeeded(); #endif + +#if 0 + printf(":z: %d, %d [%d, %d] [%d, %d] [%d, %d]\n", + mScrollX, mScrollY, + mScrollX_last, mScrollY_last, + ScreenScrollXPos, ScreenScrollYPos, + ScrollX, ScrollY); +#endif }