X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2FDDScrollBuffer.c;h=5a89919c320bc0982be26a0b3d365d535c6f680f;hb=f7b79b71faf7e5fbe38df38d26d1156f3ba2f0ce;hp=66b12072caa2a6751d0b1c402c1a3decd4d65bcd;hpb=8d3d7d213a9691455a49544624bf380e85f43461;p=rocksndiamonds.git diff --git a/src/game_sp/DDScrollBuffer.c b/src/game_sp/DDScrollBuffer.c index 66b12072..5a89919c 100644 --- a/src/game_sp/DDScrollBuffer.c +++ b/src/game_sp/DDScrollBuffer.c @@ -31,8 +31,305 @@ DirectDrawSurface7 mPrimary; long mWidth, mHeight; long mhWnd; long mScrollX, mScrollY; +long mScrollX_last, mScrollY_last; long mDestXOff, mDestYOff; +long ScreenBuffer[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; +boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; + +int TEST_flag = 0; + + +static void ScrollPlayfield(int dx, int dy) +{ + int x1 = mScrollX_last / TILEX - 2; + int y1 = mScrollY_last / TILEY - 2; + int x2 = mScrollX_last / TILEX + (SCR_FIELDX - 1) + 2; + int y2 = mScrollY_last / TILEY + (SCR_FIELDY - 1) + 2; + int x, y; + + BlitBitmap(screenBitmap, screenBitmap, + TILEX * (dx == -1), + TILEY * (dy == -1), + (MAX_BUF_XSIZE * TILEX) - TILEX * (dx != 0), + (MAX_BUF_YSIZE * TILEY) - TILEY * (dy != 0), + TILEX * (dx == 1), + TILEY * (dy == 1)); + + /* when scrolling the whole playfield, do not redraw single tiles */ + for (x = 0; x < MAX_BUF_XSIZE; x++) + for (y = 0; y < MAX_BUF_YSIZE; y++) + redraw[x][y] = FALSE; + redraw_tiles = 0; + +#if 1 + DrawFrameIfNeeded(); +#endif + + for (y = DisplayMinY; y <= DisplayMaxY; y++) + { + for (x = DisplayMinX; x <= DisplayMaxX; x++) + { + if (x >= x1 && x <= x2 && y >= y1 && y <= y2) + { + int sx = x - x1; + int sy = y - y1; + int tsi = GetSI(x, y); + long id = ((PlayField16[tsi]) | + (PlayField8[tsi] << 16) | + (DisPlayField[tsi] << 24)); + +#if 0 +#if 1 + printf("::: [%d] %d [%d, %d] [%d]\n", dx, sx, x, y, buf_xsize); +#else + if (sx == 0 || sx == MAX_BUF_XSIZE - 1) + printf("::: %d, %d\n", dx, sx); +#endif +#endif + + if ((dx == -1 && x == x2) || + (dx == +1 && x == x1) || + (dy == -1 && y == y2) || + (dy == +1 && y == y1)) + { +#if 0 + printf("::: %d, %d\n", sx, sy); +#endif + + TEST_flag = 1; + + DrawFieldNoAnimated(x, y); + DrawFieldAnimated(x, y); + + TEST_flag = 0; + } + + ScreenBuffer[sx][sy] = id; + } + } + } +} + +static void ScrollPlayfieldIfNeededExt(boolean reset) +{ + if (reset) + { + mScrollX_last = -1; + mScrollY_last = -1; + + return; + } + + if (mScrollX_last == -1 || mScrollY_last == -1) + { + mScrollX_last = mScrollX; + mScrollY_last = mScrollY; + + return; + } + +#if 1 + + /* check if scrolling the playfield requires redrawing the viewport bitmap */ + if ((mScrollX != mScrollX_last || + mScrollY != mScrollY_last) && + (ABS(mScrollX - mScrollX_last) >= TILEX || + ABS(mScrollY - mScrollY_last) >= TILEY)) + { + int dx = (ABS(mScrollX - mScrollX_last) < TILEX ? 0 : + mScrollX < mScrollX_last ? 1 : mScrollX > mScrollX_last ? -1 : 0); + int dy = (ABS(mScrollY - mScrollY_last) < TILEY ? 0 : + mScrollY < mScrollY_last ? 1 : mScrollY > mScrollY_last ? -1 : 0); + + mScrollX_last -= dx * TILEX; + mScrollY_last -= dy * TILEY; + + ScrollPlayfield(dx, dy); + +#if 0 + printf("::: %ld, %ld\n", mScrollX, mScrollY); +#endif + } + +#else + + /* check if scrolling the playfield reached the destination tile position */ + if ((mScrollX != mScrollX_last || mScrollY != mScrollY_last) && + mScrollX % TILEX == 0 && mScrollY % TILEY == 0) + { + int dx = (mScrollX < mScrollX_last ? 1 : mScrollX > mScrollX_last ? -1 : 0); + int dy = (mScrollY < mScrollY_last ? 1 : mScrollY > mScrollY_last ? -1 : 0); + + mScrollX_last = mScrollX; + mScrollY_last = mScrollY; + + ScrollPlayfield(dx, dy); + +#if 0 + printf("::: %ld, %ld\n", mScrollX, mScrollY); +#endif + } + +#endif +} + +static void ScrollPlayfieldIfNeeded() +{ + ScrollPlayfieldIfNeededExt(FALSE); +} + +void InitScrollPlayfield() +{ + ScrollPlayfieldIfNeededExt(TRUE); +} + +void UpdatePlayfield() +{ + int x, y; +#if 1 + int num_redrawn = 0; +#endif + + for (y = DisplayMinY; y <= DisplayMaxY; y++) + { + for (x = DisplayMinX; x <= DisplayMaxX; x++) + { + int element = LowByte(PlayField16[GetSI(x, y)]); + int graphic = GfxGraphic[x][y]; + int sync_frame = GfxFrame[x][y]; +#if 1 + boolean redraw = FALSE; +#else + boolean redraw = TRUE; // !!! TEST ONLY -- ALWAYS REDRAW !!! +#endif + + if (graphic < 0) + continue; + + if (element != GfxElementLast[x][y] && + graphic == GfxGraphicLast[x][y]) + { + /* element changed, but not graphic => disable updating graphic */ + + GfxElementLast[x][y] = element; + GfxGraphicLast[x][y] = GfxGraphic[x][y] = -1; + + continue; + } + + if (graphic != GfxGraphicLast[x][y]) // new graphic + { + redraw = TRUE; + + GfxElementLast[x][y] = element; + GfxGraphicLast[x][y] = GfxGraphic[x][y]; + sync_frame = GfxFrame[x][y] = 0; + } + else if (isNextAnimationFrame_SP(graphic, sync_frame)) // new frame + { + redraw = TRUE; + } + + if (redraw) + { + int sx = x * StretchWidth; + int sy = y * StretchWidth; + +#if 0 + printf("::: REDRAW (%d, %d): %d, %d\n", x, y, graphic, sync_frame); +#endif + + StretchedSprites.BltImg(sx, sy, graphic, sync_frame); + +#if 1 + num_redrawn++; +#endif + } + } + } + +#if 0 + printf("::: FRAME %d: %d redrawn\n", FrameCounter, num_redrawn); +#endif +} + +void UpdatePlayfield_TMP() +{ + int x1 = mScrollX_last / TILEX - 2; + int y1 = mScrollY_last / TILEY - 2; + int x2 = mScrollX_last / TILEX + (SCR_FIELDX - 1) + 2; + int y2 = mScrollY_last / TILEY + (SCR_FIELDY - 1) + 2; + int x, y; + + for (y = DisplayMinY; y <= DisplayMaxY; y++) + { + for (x = DisplayMinX; x <= DisplayMaxX; x++) + { + if (x >= x1 && x <= x2 && y >= y1 && y <= y2) + { + int sx = x - x1; + int sy = y - y1; + int tsi = GetSI(x, y); + long id = ((PlayField16[tsi]) | + (PlayField8[tsi] << 16) | + (DisPlayField[tsi] << 24)); + boolean redraw_screen_tile = (ScreenBuffer[sx][sy] != id); + +#if 0 + if (LowByte(PlayField16[tsi]) == fiMurphy) + continue; +#endif + + if (redraw_screen_tile) + { +#if 0 + DrawFieldNoAnimated(x, y); + DrawFieldAnimated(x, y); +#endif + + ScreenBuffer[sx][sy] = id; + + redraw[sx][sy] = TRUE; + redraw_tiles++; + } + } + } + } +} + +void OLD_UpdatePlayfield() +{ + int x, y; + int left = mScrollX / TILEX; + int top = mScrollY / TILEY; + + for (y = top; y < top + MAX_BUF_YSIZE; y++) + { + for (x = left; x < left + MAX_BUF_XSIZE; x++) + { + int sx = x % MAX_BUF_XSIZE; + int sy = y % MAX_BUF_YSIZE; + int tsi = GetSI(x, y); + long id = ((PlayField16[tsi]) | + (PlayField8[tsi] << 16) | + (DisPlayField[tsi] << 24)); + boolean redraw_screen_tile = (ScreenBuffer[sx][sy] != id); + + if (redraw_screen_tile) + { + DrawFieldNoAnimated(x, y); + DrawFieldAnimated(x, y); + + ScreenBuffer[sx][sy] = id; + + redraw[sx][sy] = TRUE; + redraw_tiles++; + } + } + } +} + void DDScrollBuffer_Let_DestXOff(long NewVal) { mDestXOff = NewVal; @@ -88,6 +385,8 @@ int DDScrollBuffer_Get_Height() return Height; } +#if 0 + long DDScrollBuffer_CreateAtSize(long Width, long Height, long hWndViewPort) { long CreateAtSize; @@ -131,30 +430,238 @@ void DDScrollBuffer_Cls(int BackColor) Buffer.BltColorFill(EmptyRect, BackColor); } -void DDScrollBuffer_Blt() +#endif + +/* copy the entire screen to the window at the scroll position */ + +void BlitScreenToBitmap_SP(Bitmap *target_bitmap) { - RECT DR, SR; +#if 0 + int px = 2 * TILEX + mScrollX % TILEX; + int py = 2 * TILEY + mScrollY % TILEY; +#else + int px = 2 * TILEX + (mScrollX - mScrollX_last) % TILEX; + int py = 2 * TILEY + (mScrollY - mScrollY_last) % TILEY; +#endif + int sx, sy, sxsize, sysize; + +#if 0 + if (mScrollX % TILEX != (mScrollX - mScrollX_last) % TILEX || + mScrollY % TILEY != (mScrollY - mScrollY_last) % TILEY) + printf("::: %ld, %ld / %ld, %ld\n", + mScrollX, mScrollY, mScrollX_last, mScrollY_last); +#endif + +#if 1 + int xsize = SXSIZE; + int ysize = SYSIZE; + int full_xsize = (FieldWidth - (menBorder.Checked ? 0 : 1)) * TILEX; + int full_ysize = (FieldHeight - (menBorder.Checked ? 0 : 1)) * TILEY; + + sxsize = (full_xsize < xsize ? full_xsize : xsize); + sysize = (full_ysize < ysize ? full_ysize : ysize); + sx = SX + (full_xsize < xsize ? (xsize - full_xsize) / 2 : 0); + sy = SY + (full_ysize < ysize ? (ysize - full_ysize) / 2 : 0); +#endif + +#if 0 + { + static int mScrollX_tmp = -1; + static int mScrollY_tmp = -1; + + if (mScrollX != mScrollX_tmp || mScrollY != mScrollY_tmp) + { + printf("::: %ld, %ld\n", mScrollX, mScrollY); + + mScrollX_tmp = mScrollX; + mScrollY_tmp = mScrollY; + } + } +#endif + +#if 0 + { + static boolean x = 0; + + if (x == 0) + { + printf("::: %d, %d (%d, %d) (%d, %d) [%ld, %ld] [%ld, %ld] \n", + sx, sy, xsize, ysize, full_xsize, full_ysize, + mScrollX, mScrollY, mScrollX_last, mScrollY_last); + + x = 1; + } + } +#endif + +#if 1 + if (!menBorder.Checked) + { + px += TILEX / 2; + py += TILEY / 2; + } +#endif + +#if 0 + if (mScrollX >= 0 && mScrollX <= 16) + { + px -= mScrollX; + } +#if 0 + else if (mScrollX >= 352 && mScrollX <= 368) + { + px -= mScrollX; + } +#endif + else if (mScrollX >= 16) // && mScrollX <= 352) + { + px -= TILEX / 2; + } +#endif + +#if 0 + /* !!! TEST ONLY !!! */ + px = py = 0; + sx = sy = SX; +#endif + + BlitBitmap(screenBitmap, target_bitmap, px, py, sxsize, sysize, sx, sy); +} + +void OLD_BlitScreenToBitmap_SP(Bitmap *target_bitmap) +{ + int x = mScrollX % (MAX_BUF_XSIZE * TILEX); + int y = mScrollY % (MAX_BUF_YSIZE * TILEY); + + if (x < 2 * TILEX && y < 2 * TILEY) + { + BlitBitmap(screenBitmap, target_bitmap, x, y, + SCR_FIELDX * TILEX, SCR_FIELDY * TILEY, SX, SY); + } + else if (x < 2 * TILEX && y >= 2 * TILEY) + { + BlitBitmap(screenBitmap, target_bitmap, x, y, + SCR_FIELDX * TILEX, MAX_BUF_YSIZE * TILEY - y, + SX, SY); + BlitBitmap(screenBitmap, target_bitmap, x, 0, + SCR_FIELDX * TILEX, y - 2 * TILEY, + SX, SY + MAX_BUF_YSIZE * TILEY - y); + } + else if (x >= 2 * TILEX && y < 2 * TILEY) + { + BlitBitmap(screenBitmap, target_bitmap, x, y, + MAX_BUF_XSIZE * TILEX - x, SCR_FIELDY * TILEY, + SX, SY); + BlitBitmap(screenBitmap, target_bitmap, 0, y, + x - 2 * TILEX, SCR_FIELDY * TILEY, + SX + MAX_BUF_XSIZE * TILEX - x, SY); + } + else + { + BlitBitmap(screenBitmap, target_bitmap, x, y, + MAX_BUF_XSIZE * TILEX - x, MAX_BUF_YSIZE * TILEY - y, + SX, SY); + BlitBitmap(screenBitmap, target_bitmap, 0, y, + x - 2 * TILEX, MAX_BUF_YSIZE * TILEY - y, + SX + MAX_BUF_XSIZE * TILEX - x, SY); + BlitBitmap(screenBitmap, target_bitmap, x, 0, + MAX_BUF_XSIZE * TILEX - x, y - 2 * TILEY, + SX, SY + MAX_BUF_YSIZE * TILEY - y); + BlitBitmap(screenBitmap, target_bitmap, 0, 0, + x - 2 * TILEX, y - 2 * TILEY, + SX + MAX_BUF_XSIZE * TILEX - x, SY + MAX_BUF_YSIZE * TILEY - y); + } +} + +void BackToFront_SP(void) +{ + static boolean scrolling_last = FALSE; + int left = mScrollX / TILEX; + int top = mScrollY / TILEY; + boolean scrolling = (mScrollX % TILEX != 0 || mScrollY % TILEY != 0); + int x, y; + + SyncDisplay(); + + if (1 || + redraw_tiles > REDRAWTILES_THRESHOLD || scrolling || scrolling_last) + { +#if 1 + BlitScreenToBitmap_SP(window); +#else + /* blit all (up to four) parts of the scroll buffer to the backbuffer */ + BlitScreenToBitmap_SP(backbuffer); + + /* blit the completely updated backbuffer to the window (in one blit) */ + BlitBitmap(backbuffer, window, SX, SY, SXSIZE, SYSIZE, SX, SY); +#endif + } + else + { + for (x = 0; x < SCR_FIELDX; x++) + { + for (y = 0; y < SCR_FIELDY; y++) + { + int xx = (left + x) % MAX_BUF_XSIZE; + int yy = (top + y) % MAX_BUF_YSIZE; + + if (redraw[xx][yy]) + BlitBitmap(screenBitmap, window, + xx * TILEX, yy * TILEY, TILEX, TILEY, + SX + x * TILEX, SY + y * TILEY); + } + } + } + + FlushDisplay(); + + for (x = 0; x < MAX_BUF_XSIZE; x++) + for (y = 0; y < MAX_BUF_YSIZE; y++) + redraw[x][y] = FALSE; + redraw_tiles = 0; + + scrolling_last = scrolling; +} + + +void DDScrollBuffer_Blt_Ext(Bitmap *target_bitmap) +{ + MyRECT DR, SR; +#if 1 + long tX, tY; +#else long tX, tY, L; +#endif + int sX, sY; // RECT ERect; // long Restore; if (NoDisplayFlag) return; - +#if 1 + DR.left = 0; + DR.top = 0; + DR.right = SCR_FIELDX * TILEX; + DR.bottom = SCR_FIELDY * TILEY; +#else // --- On Error GoTo BltEH DirectX.GetWindowRect(mhWnd, DR); // --- On Error GoTo 0 +#endif { tX = (DR.right - DR.left) / Stretch; tY = (DR.bottom - DR.top) / Stretch; } + { SR.left = mScrollX + mDestXOff; SR.top = mScrollY + mDestYOff; + SR.right = SR.left + tX; SR.bottom = SR.top + tY; + // If mWidth < SR.right Then // SR.right = mWidth // DR.right = DR.left + Stretch * (SR.right - SR.left) @@ -172,18 +679,87 @@ void DDScrollBuffer_Blt() // DR.top = DR.top - Stretch * (mScrollY + mDestYOff) // End If } + +#if 1 + SR.left = (SR.left < 0 ? 0 : SR.left); + SR.top = (SR.top < 0 ? 0 : SR.top); +#endif + +#if 1 + { + int full_xsize = (FieldWidth - (menBorder.Checked ? 0 : 1)) * TILEX; + int full_ysize = (FieldHeight - (menBorder.Checked ? 0 : 1)) * TILEY; + int sxsize = SCR_FIELDX * TILEX; + int sysize = SCR_FIELDY * TILEY; + + tX = (full_xsize < sxsize ? full_xsize : tX); + tY = (full_ysize < sysize ? full_ysize : tY); + sX = SX + (full_xsize < sxsize ? (sxsize - full_xsize) / 2 : 0); + sY = SY + (full_ysize < sysize ? (sysize - full_ysize) / 2 : 0); + } +#endif + +#if 1 + if (!menBorder.Checked) + { + SR.left += TILEX / 2; + SR.top += TILEY / 2; + } +#endif + +#if 1 + +#if 1 + printf("::: DDScrollBuffer.c: DDScrollBuffer_Blt(): blit from %d, %d [%ld, %ld] [%ld, %ld] [%ld, %ld]\n", + SR.left, SR.top, mScrollX, mScrollY, mDestXOff, mDestYOff, tX, tY); +#endif + +#if 0 + /* !!! quick and dirty -- FIX THIS !!! */ + if (tape.playing && tape.fast_forward && + target_bitmap == window && + (FrameCounter % 2) != 0) + printf("::: FrameCounter == %d\n", FrameCounter); +#endif + +#if 1 + SyncDisplay(); +#endif + +#if 1 + BlitBitmap(screenBitmap, target_bitmap, + SR.left, SR.top, tX, tY, sX, sY); +#else + BlitBitmap(screenBitmap, target_bitmap, + SR.left, SR.top, + SCR_FIELDX * TILEX, SCR_FIELDY * TILEY, SX, SY); +#endif + +#if 1 + FlushDisplay(); +#endif + + return; + +#endif + // DDraw.WaitForVerticalBlank DDWAITVB_BLOCKBEGIN, 0 if (IS_NOTHING(&Buffer, sizeof(Buffer))) return; +#if 0 if (IS_NOTHING(&PrimarySurface, sizeof(PrimarySurface))) return; +#endif + +#if 0 L = PrimarySurface.Blt(DR, &Buffer, SR, DDBLT_WAIT); if (L != DD_OK) { switch (L) { +#if 0 case DDERR_GENERIC: Debug.Assert(False); break; @@ -243,7 +819,9 @@ void DDScrollBuffer_Blt() case DDERR_SURFACEBUSY: Debug.Assert(False); break; +#endif +#if 0 case DDERR_SURFACELOST: DDraw.RestoreAllSurfaces(); if (! PrimarySurface.isLost()) @@ -255,7 +833,9 @@ void DDScrollBuffer_Blt() // RestorePrimarySurface // ClipToWindow 0 break; +#endif +#if 0 case DDERR_UNSUPPORTED: Debug.Assert(False); break; @@ -267,9 +847,12 @@ void DDScrollBuffer_Blt() default: Debug.Assert(False); break; +#endif } } +#endif + #if 0 // Buffer.UpdateOverlay SR, PrimarySurface, DR, DDOVER_SHOW if (EditFlag) @@ -279,6 +862,23 @@ void DDScrollBuffer_Blt() // BltEH: } +void DDScrollBuffer_Blt() +{ +#if 1 + +#if 1 + BackToFront_SP(); +#else + /* !!! TEST ONLY !!! */ + BlitBitmap(screenBitmap, window, + 0, 0, SCR_FIELDX * TILEX, SCR_FIELDY * TILEY, SX, SY); +#endif + +#else + DDScrollBuffer_Blt_Ext(window); +#endif +} + void DDScrollBuffer_ScrollTo(int X, int Y) { if (NoDisplayFlag) @@ -290,6 +890,15 @@ void DDScrollBuffer_ScrollTo(int X, int Y) mScrollY = Y; ScrollX = mScrollX; ScrollY = mScrollY; + +#if 0 + printf("::: DDScrollBuffer.c: DDScrollBuffer_ScrollTo(): mScroll: %ld, %ld [%d, %d]\n", + mScrollX, mScrollY, X, Y); +#endif + +#if 1 + ScrollPlayfieldIfNeeded(); +#endif } void DDScrollBuffer_ScrollTowards(int X, int Y, double Step) @@ -299,6 +908,11 @@ void DDScrollBuffer_ScrollTowards(int X, int Y, double Step) if (NoDisplayFlag) return; +#if 0 + printf("::: DDScrollBuffer.c: DDScrollBuffer_ScrollTowards(): (1) mScroll: %ld, %ld [%d, %d, %f, %f]\n", + mScrollX, mScrollY, X, Y, Step, Stretch); +#endif + X = X / Stretch; Y = Y / Stretch; dx = X - mScrollX; @@ -316,16 +930,35 @@ void DDScrollBuffer_ScrollTowards(int X, int Y, double Step) mScrollY = mScrollY + dY * r; ScrollX = mScrollX; ScrollY = mScrollY; + +#if 0 + printf("::: DDScrollBuffer.c: DDScrollBuffer_ScrollTowards(): (2) mScroll: %ld, %ld [%d, %d, %f]\n", + mScrollX, mScrollY, X, Y, Step); +#endif + +#if 1 + ScrollPlayfieldIfNeeded(); +#endif } void DDScrollBuffer_SoftScrollTo(int X, int Y, long TimeMS, int FPS) { double dx, dY; +#if 0 TickCountObject Tick; +#endif long dT, StepCount; double T, tStep; long oldX, oldY, maxD; - boolean AlreadyRunning; + static boolean AlreadyRunning = False; + +#if 0 + printf(":a: %d, %d [%d, %d] [%d, %d] [%d, %d]\n", + mScrollX, mScrollY, + mScrollX_last, mScrollY_last, + ScreenScrollXPos, ScreenScrollYPos, + ScrollX, ScrollY); +#endif if (NoDisplayFlag) return; @@ -340,7 +973,7 @@ void DDScrollBuffer_SoftScrollTo(int X, int Y, long TimeMS, int FPS) Y = Y / Stretch; dx = X - mScrollX; dY = Y - mScrollY; - maxD = (Abs(dx) < Abs(dY) ? Abs(dY) : Abs(dY)); + maxD = (Abs(dx) < Abs(dY) ? Abs(dY) : Abs(dx)); StepCount = FPS * (TimeMS / (double)1000); if (StepCount > maxD) StepCount = maxD; @@ -360,24 +993,70 @@ void DDScrollBuffer_SoftScrollTo(int X, int Y, long TimeMS, int FPS) goto SoftScrollEH; // If Claim Then Exit For + +#if 0 Tick.DelayMS(dT, False); +#endif + mScrollX = oldX + T * dx; mScrollY = oldY + T * dY; ScrollX = mScrollX; ScrollY = mScrollY; - // Blt(); + +#if 0 + Blt(); +#endif } +#if 0 + printf(":x: %d, %d [%d, %d] [%d, %d] [%d, %d]\n", + mScrollX, mScrollY, + mScrollX_last, mScrollY_last, + ScreenScrollXPos, ScreenScrollYPos, + ScrollX, ScrollY); +#endif + if (UserDragFlag) goto SoftScrollEH; +#if 0 Tick.DelayMS(dT, False); +#endif + mScrollX = X; mScrollY = Y; ScrollX = mScrollX; ScrollY = mScrollY; - // Blt(); + +#if 0 + Blt(); +#endif SoftScrollEH: AlreadyRunning = False; + +#if 0 + printf("::: DDScrollBuffer.c: DDScrollBuffer_SoftScrollTo(): mScroll: %ld, %ld\n", + mScrollX, mScrollY); +#endif + +#if 0 + printf(":y: %d, %d [%d, %d] [%d, %d] [%d, %d]\n", + mScrollX, mScrollY, + mScrollX_last, mScrollY_last, + ScreenScrollXPos, ScreenScrollYPos, + ScrollX, ScrollY); +#endif + +#if 1 + ScrollPlayfieldIfNeeded(); +#endif + +#if 0 + printf(":z: %d, %d [%d, %d] [%d, %d] [%d, %d]\n", + mScrollX, mScrollY, + mScrollX_last, mScrollY_last, + ScreenScrollXPos, ScreenScrollYPos, + ScrollX, ScrollY); +#endif }