X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2FDDScrollBuffer.c;h=48710acec62fece318298015fc374b6fdd14bdf5;hb=35b995abd3183999201d9581f7674de1475dc169;hp=e74e4a7e1716136c1bca704a621530f5579ff28f;hpb=ce0bba1a070e5e64939491eb68087f68ef8fe870;p=rocksndiamonds.git diff --git a/src/game_sp/DDScrollBuffer.c b/src/game_sp/DDScrollBuffer.c index e74e4a7e..48710ace 100644 --- a/src/game_sp/DDScrollBuffer.c +++ b/src/game_sp/DDScrollBuffer.c @@ -7,11 +7,8 @@ #include -long mWidth, mHeight; -long mhWnd; long mScrollX, mScrollY; long mScrollX_last, mScrollY_last; -long mDestXOff, mDestYOff; long ScreenBuffer[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; @@ -198,7 +195,7 @@ void UpdatePlayfield(boolean force_redraw) printf("::: REDRAW (%d, %d): %d, %d\n", x, y, graphic, sync_frame); #endif - StretchedSprites.BltImg(sx, sy, graphic, sync_frame); + DDSpriteBuffer_BltImg(sx, sy, graphic, sync_frame); #if 1 num_redrawn++; @@ -222,15 +219,15 @@ void BlitScreenToBitmap_SP(Bitmap *target_bitmap) int xsize = SXSIZE; int ysize = SYSIZE; - int full_xsize = (FieldWidth - (menBorder.Checked ? 0 : 1)) * TILEX; - int full_ysize = (FieldHeight - (menBorder.Checked ? 0 : 1)) * TILEY; + int full_xsize = (FieldWidth - (menBorder ? 0 : 1)) * TILEX; + int full_ysize = (FieldHeight - (menBorder ? 0 : 1)) * TILEY; sxsize = (full_xsize < xsize ? full_xsize : xsize); sysize = (full_ysize < ysize ? full_ysize : ysize); sx = SX + (full_xsize < xsize ? (xsize - full_xsize) / 2 : 0); sy = SY + (full_ysize < ysize ? (ysize - full_ysize) / 2 : 0); - if (!menBorder.Checked) + if (!menBorder) { px += TILEX / 2; py += TILEY / 2; @@ -281,22 +278,13 @@ void BackToFront_SP(void) scrolling_last = scrolling; } -void DDScrollBuffer_Blt() -{ - BackToFront_SP(); -} - void DDScrollBuffer_ScrollTo(int X, int Y) { if (NoDisplayFlag) return; - X = X / Stretch; - Y = Y / Stretch; - mScrollX = X; - mScrollY = Y; - ScrollX = mScrollX; - ScrollY = mScrollY; + ScrollX = mScrollX = X; + ScrollY = mScrollY = Y; ScrollPlayfieldIfNeeded(); } @@ -308,8 +296,6 @@ void DDScrollBuffer_ScrollTowards(int X, int Y, double Step) if (NoDisplayFlag) return; - X = X / Stretch; - Y = Y / Stretch; dx = X - mScrollX; dY = Y - mScrollY; @@ -322,10 +308,8 @@ void DDScrollBuffer_ScrollTowards(int X, int Y, double Step) else r = 1; - mScrollX = mScrollX + dx * r; - mScrollY = mScrollY + dY * r; - ScrollX = mScrollX; - ScrollY = mScrollY; + ScrollX = mScrollX = mScrollX + dx * r; + ScrollY = mScrollY = mScrollY + dY * r; ScrollPlayfieldIfNeeded(); } @@ -345,8 +329,7 @@ void DDScrollBuffer_SoftScrollTo(int X, int Y, long TimeMS, int FPS) return; AlreadyRunning = True; - X = X / Stretch; - Y = Y / Stretch; + dx = X - mScrollX; dY = Y - mScrollY; maxD = (Abs(dx) < Abs(dY) ? Abs(dY) : Abs(dx)); @@ -365,24 +348,13 @@ void DDScrollBuffer_SoftScrollTo(int X, int Y, long TimeMS, int FPS) for (T = (double)tStep; T <= (double)1; T += tStep) { - if (UserDragFlag) - goto SoftScrollEH; - - mScrollX = oldX + T * dx; - mScrollY = oldY + T * dY; - ScrollX = mScrollX; - ScrollY = mScrollY; + ScrollX = mScrollX = oldX + T * dx; + ScrollY = mScrollY = oldY + T * dY; } - if (UserDragFlag) - goto SoftScrollEH; - - mScrollX = X; - mScrollY = Y; - ScrollX = mScrollX; - ScrollY = mScrollY; + ScrollX = mScrollX = X; + ScrollY = mScrollY = Y; -SoftScrollEH: AlreadyRunning = False; ScrollPlayfieldIfNeeded();