X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2FDDScrollBuffer.c;h=13c773a164e99e2432ad67cc4d0d045184fb1a71;hb=b4271393b10b7c664a58f3db7349a3875c1676fe;hp=0db7e7fd2af75a00ef34dbc429e676d1c6395c92;hpb=81dbde8a570a94dd2e938eff2f52dc5a3ecced21;p=rocksndiamonds.git diff --git a/src/game_sp/DDScrollBuffer.c b/src/game_sp/DDScrollBuffer.c index 0db7e7fd..13c773a1 100644 --- a/src/game_sp/DDScrollBuffer.c +++ b/src/game_sp/DDScrollBuffer.c @@ -185,7 +185,7 @@ void UpdatePlayfield(boolean force_redraw) { int element = LowByte(PlayField16[GetSI(x, y)]); int graphic = GfxGraphic[x][y]; - int sync_frame = GfxFrame[x][y]; + int sync_frame = GfxFrameSP[x][y]; boolean redraw = force_redraw; if (graphic < 0) @@ -212,7 +212,7 @@ void UpdatePlayfield(boolean force_redraw) GfxElementLast[x][y] = element; GfxGraphicLast[x][y] = GfxGraphic[x][y]; - sync_frame = GfxFrame[x][y] = 0; + sync_frame = GfxFrameSP[x][y] = 0; } else if (isNextAnimationFrame_SP(graphic, sync_frame)) // new frame {