X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2FDDScrollBuffer.c;h=09d037933ea70cb821d14046c4733e9382c6a63f;hb=055b582fdcaeddfa6dbb240eb591ec61f37e21d3;hp=e71f1f10c221649998a8c00646d8a96d07c92c22;hpb=0d95c7df5f708c3f30e10cab3894082019f8cd6c;p=rocksndiamonds.git diff --git a/src/game_sp/DDScrollBuffer.c b/src/game_sp/DDScrollBuffer.c index e71f1f10..09d03793 100644 --- a/src/game_sp/DDScrollBuffer.c +++ b/src/game_sp/DDScrollBuffer.c @@ -317,7 +317,7 @@ void DDScrollBuffer_ScrollTo(int X, int Y) ScrollX = mScrollX; ScrollY = mScrollY; -#if 1 +#if 0 printf("::: DDScrollBuffer.c: DDScrollBuffer_ScrollTo(): mScroll: %ld, %ld [%d, %d]\n", mScrollX, mScrollY, X, Y); #endif @@ -383,7 +383,7 @@ void DDScrollBuffer_SoftScrollTo(int X, int Y, long TimeMS, int FPS) Y = Y / Stretch; dx = X - mScrollX; dY = Y - mScrollY; - maxD = (Abs(dx) < Abs(dY) ? Abs(dY) : Abs(dY)); + maxD = (Abs(dx) < Abs(dY) ? Abs(dY) : Abs(dx)); StepCount = FPS * (TimeMS / (double)1000); if (StepCount > maxD) StepCount = maxD; @@ -431,7 +431,7 @@ void DDScrollBuffer_SoftScrollTo(int X, int Y, long TimeMS, int FPS) SoftScrollEH: AlreadyRunning = False; -#if 1 +#if 0 printf("::: DDScrollBuffer.c: DDScrollBuffer_SoftScrollTo(): mScroll: %ld, %ld\n", mScrollX, mScrollY); #endif