X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2FDDScrollBuffer.c;fp=src%2Fgame_sp%2FDDScrollBuffer.c;h=fa5f081415329070ff8a705a1a1ea2d434fd33e1;hb=1d3eff06cde10309320341fa92abec5b14f1c6f6;hp=263f31f646d21c1be986b016f77fa2f3981f785b;hpb=c60227514289cd7d512539785bb2fe47d30db51a;p=rocksndiamonds.git diff --git a/src/game_sp/DDScrollBuffer.c b/src/game_sp/DDScrollBuffer.c index 263f31f6..fa5f0814 100644 --- a/src/game_sp/DDScrollBuffer.c +++ b/src/game_sp/DDScrollBuffer.c @@ -50,6 +50,15 @@ static void ScrollPlayfield(int dx, int dy) int y2 = mScrollY_last / TILEY + (SCR_FIELDY - 1) + 2; int x, y; +#if NEW_TILESIZE + BlitBitmap(bitmap_db_field_sp, bitmap_db_field_sp, + TILEX_VAR * (dx == -1), + TILEY_VAR * (dy == -1), + (MAX_BUF_XSIZE * TILEX_VAR) - TILEX_VAR * (dx != 0), + (MAX_BUF_YSIZE * TILEY_VAR) - TILEY_VAR * (dy != 0), + TILEX_VAR * (dx == 1), + TILEY_VAR * (dy == 1)); +#else BlitBitmap(bitmap_db_field_sp, bitmap_db_field_sp, TILEX * (dx == -1), TILEY * (dy == -1), @@ -57,6 +66,7 @@ static void ScrollPlayfield(int dx, int dy) (MAX_BUF_YSIZE * TILEY) - TILEY * (dy != 0), TILEX * (dx == 1), TILEY * (dy == 1)); +#endif /* when scrolling the whole playfield, do not redraw single tiles */ #if 1 @@ -251,8 +261,17 @@ void BlitScreenToBitmap_SP(Bitmap *target_bitmap) int xsize = SXSIZE; int ysize = SYSIZE; +#if NEW_TILESIZE + int full_xsize = (FieldWidth - (menBorder ? 0 : 1)) * TILEX_VAR; + int full_ysize = (FieldHeight - (menBorder ? 0 : 1)) * TILEY_VAR; +#else int full_xsize = (FieldWidth - (menBorder ? 0 : 1)) * TILEX; int full_ysize = (FieldHeight - (menBorder ? 0 : 1)) * TILEY; +#endif + +#if NEW_TILESIZE + +#endif sxsize = (full_xsize < xsize ? full_xsize : xsize); sysize = (full_ysize < ysize ? full_ysize : ysize); @@ -271,6 +290,22 @@ void BlitScreenToBitmap_SP(Bitmap *target_bitmap) } #endif +#if NEW_TILESIZE + px = px * TILESIZE_VAR / TILESIZE; + py = py * TILESIZE_VAR / TILESIZE; +#endif + +#if 0 + printf("::: (%d, %d) (%d, %d) (%d, %d) [%d / %d]\n", + px, py, sxsize, sysize, sx, sy, + FieldHeight, menBorder); +#endif + +#if 0 + printf("::: (%d, %d)\n", + bitmap_db_field_sp->width, bitmap_db_field_sp->height); +#endif + BlitBitmap(bitmap_db_field_sp, target_bitmap, px, py, sxsize, sysize, sx, sy); } @@ -307,13 +342,23 @@ void BackToFront_SP(void) int scroll_yoffset = mScrollY - mScrollY_last + game_sp.scroll_yoffset; int x1 = 0, x2 = SCR_FIELDX - (scroll_xoffset != 0 ? 0 : 1); int y1 = 0, y2 = SCR_FIELDY - (scroll_yoffset != 0 ? 0 : 1); +#if NEW_TILESIZE + int full_xsize = (FieldWidth - (menBorder ? 0 : 1)) * TILEX_VAR; + int full_ysize = (FieldHeight - (menBorder ? 0 : 1)) * TILEY_VAR; +#else int full_xsize = (FieldWidth - (menBorder ? 0 : 1)) * TILEX; int full_ysize = (FieldHeight - (menBorder ? 0 : 1)) * TILEY; +#endif int sx = SX + (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0); int sy = SY + (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0); InitGfxClipRegion(TRUE, SX, SY, SXSIZE, SYSIZE); +#if NEW_TILESIZE + scroll_xoffset = scroll_xoffset * TILESIZE_VAR / TILESIZE; + scroll_yoffset = scroll_yoffset * TILESIZE_VAR / TILESIZE; +#endif + for (x = x1; x <= x2; x++) { for (y = y1; y <= y2; y++) @@ -321,11 +366,19 @@ void BackToFront_SP(void) int xx = 2 + x; int yy = 2 + y; +#if NEW_TILESIZE + if (redraw[xx][yy]) + BlitBitmap(bitmap_db_field_sp, window, + xx * TILEX_VAR, yy * TILEY_VAR, TILEX_VAR, TILEY_VAR, + sx + x * TILEX_VAR - scroll_xoffset, + sy + y * TILEY_VAR - scroll_yoffset); +#else if (redraw[xx][yy]) BlitBitmap(bitmap_db_field_sp, window, xx * TILEX, yy * TILEY, TILEX, TILEY, sx + x * TILEX - scroll_xoffset, sy + y * TILEY - scroll_yoffset); +#endif } }