X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2FBugsTerminals.c;h=c6f03e2e6bcd13cd652da4bfd304c99255999ef9;hb=HEAD;hp=cf808c09b3f27df7ba9b8872d4dde8e2e6abb2b0;hpb=64e7c54dce6ea8c063f04198c64c5057d751c928;p=rocksndiamonds.git diff --git a/src/game_sp/BugsTerminals.c b/src/game_sp/BugsTerminals.c index cf808c09..c6f03e2e 100644 --- a/src/game_sp/BugsTerminals.c +++ b/src/game_sp/BugsTerminals.c @@ -77,7 +77,7 @@ void subAnimateTerminals(int si) // use native frame handling (undo frame incrementation in main loop) if (game.use_native_sp_graphics_engine) - GfxFrame[lx][ly]--; + GfxFrameSP[lx][ly]--; // get last random animation delay bl = SgnHighByte(PlayField16[si]); @@ -108,7 +108,7 @@ void subAnimateTerminals(int si) graphic = (bl < 8 ? aniTerminal : aniTerminalActive); if (game.use_native_sp_graphics_engine) - GfxFrame[lx][ly] += getGraphicInfo_Delay(graphic); + GfxFrameSP[lx][ly] += getGraphicInfo_Delay(graphic); GfxGraphic[lx][ly] = (bl < 8 ? aniTerminal : aniTerminalActive);