X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2FBugsTerminals.c;h=70aa7b64b6d34d2bf8b08fb924d5b44e824d221e;hb=61ca162f9268de1fa4fe0df3f561189b1a71770d;hp=f572e39d21b043d30adcace8d9bf2a17c4d03ede;hpb=315fd934929b6f1dbb70a6ae3cda097cdbc7d9c0;p=rocksndiamonds.git diff --git a/src/game_sp/BugsTerminals.c b/src/game_sp/BugsTerminals.c index f572e39d..70aa7b64 100644 --- a/src/game_sp/BugsTerminals.c +++ b/src/game_sp/BugsTerminals.c @@ -100,22 +100,42 @@ int subAnimateTerminals(int si) int bl, al, X, Y; #endif +#if 1 + int lx = GetX(si); + int ly = GetY(si); + int graphic; +#endif + if (LowByte(PlayField16[si]) != fiTerminal) return subAnimateTerminals; + /* use native frame handling (undo frame incrementation in main loop) */ + if (game.use_native_sp_graphics_engine) + GfxFrame[lx][ly]--; + + /* get last random animation delay */ bl = HighByte(PlayField16[si]); if ((bl & 0x80) == 0x80) bl = (bl | 0xFF00); bl = bl + 1; - if (bl <= 0) + if (bl <= 0) /* return if random animation delay not yet reached */ { MovHighByte(&PlayField16[si], bl); + +#if 1 + if (game.use_native_sp_graphics_engine) + return subAnimateTerminals; +#else return subAnimateTerminals; +#endif } + /* calculate new random animation delay */ bl = -(subGetRandomNumber() & TerminalMaxCycles); // generate new random number MovHighByte(&PlayField16[si], bl); // save new sequence# + + /* check terminal state (active or inactive) */ bl = TerminalState[si] + 1; if (bl == 8) { @@ -126,12 +146,23 @@ int subAnimateTerminals(int si) bl = 8; } +#if 1 + graphic = (bl < 8 ? IMG_SP_TERMINAL : IMG_SP_TERMINAL_ACTIVE); + + if (game.use_native_sp_graphics_engine) + GfxFrame[lx][ly] += getGraphicInfo_Delay(graphic); +#endif + TerminalState[si] = bl; // ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ al = aniTerminal + bl; X = GetStretchX(si); Y = GetStretchY(si); +#if 1 + StretchedSprites.BltImg(X, Y, graphic, GfxFrame[lx][ly]); +#else StretchedSprites.BltEx(X, Y, al); +#endif // ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ return subAnimateTerminals;