X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2FBugsTerminals.c;h=70aa7b64b6d34d2bf8b08fb924d5b44e824d221e;hb=61ca162f9268de1fa4fe0df3f561189b1a71770d;hp=f5603959416ae563f2407c0f102c1231258a0205;hpb=5ba7f2d9a3f07f342afdf215a3307d5487cb6d43;p=rocksndiamonds.git diff --git a/src/game_sp/BugsTerminals.c b/src/game_sp/BugsTerminals.c index f5603959..70aa7b64 100644 --- a/src/game_sp/BugsTerminals.c +++ b/src/game_sp/BugsTerminals.c @@ -4,10 +4,11 @@ #include "BugsTerminals.h" -static char *VB_Name = "modBugTerminal"; +// static char *VB_Name = "modBugTerminal"; + // --- Option Explicit -long GetTickCount(); +long MyGetTickCount(); byte *TerminalState; int TerminalMaxCycles; @@ -22,8 +23,10 @@ int subAnimateBugs(int si) { int subAnimateBugs; - int ax, bx, cx, dx, di; - int ah, bh, ch, dh, al, bl, cl, dl; + // int ax, bx, cx, dx, di; + // int ah, bh, ch, dh, al, bl, cl, dl; + int cx; + int bl; if (fiBug != LowByte(PlayField16[si])) return subAnimateBugs; @@ -90,24 +93,49 @@ int subAnimateTerminals(int si) { int subAnimateTerminals; - int bl, ax, al, X, Y; + // int bl, ax, al, X, Y; +#if 1 + short bl, al, X, Y; +#else + int bl, al, X, Y; +#endif + +#if 1 + int lx = GetX(si); + int ly = GetY(si); + int graphic; +#endif if (LowByte(PlayField16[si]) != fiTerminal) return subAnimateTerminals; + /* use native frame handling (undo frame incrementation in main loop) */ + if (game.use_native_sp_graphics_engine) + GfxFrame[lx][ly]--; + + /* get last random animation delay */ bl = HighByte(PlayField16[si]); if ((bl & 0x80) == 0x80) bl = (bl | 0xFF00); bl = bl + 1; - if (bl <= 0) + if (bl <= 0) /* return if random animation delay not yet reached */ { MovHighByte(&PlayField16[si], bl); + +#if 1 + if (game.use_native_sp_graphics_engine) + return subAnimateTerminals; +#else return subAnimateTerminals; +#endif } + /* calculate new random animation delay */ bl = -(subGetRandomNumber() & TerminalMaxCycles); // generate new random number MovHighByte(&PlayField16[si], bl); // save new sequence# + + /* check terminal state (active or inactive) */ bl = TerminalState[si] + 1; if (bl == 8) { @@ -118,12 +146,23 @@ int subAnimateTerminals(int si) bl = 8; } +#if 1 + graphic = (bl < 8 ? IMG_SP_TERMINAL : IMG_SP_TERMINAL_ACTIVE); + + if (game.use_native_sp_graphics_engine) + GfxFrame[lx][ly] += getGraphicInfo_Delay(graphic); +#endif + TerminalState[si] = bl; // ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ al = aniTerminal + bl; X = GetStretchX(si); Y = GetStretchY(si); +#if 1 + StretchedSprites.BltImg(X, Y, graphic, GfxFrame[lx][ly]); +#else StretchedSprites.BltEx(X, Y, al); +#endif // ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ return subAnimateTerminals; @@ -140,12 +179,25 @@ int subRandomize() long Tick, Tmp; - Tick = GetTickCount(); + Tick = MyGetTickCount(); Tmp = ((Tick ^ (long)(Tick / (1 << 16))) & 0xFFFF); RandomSeed = 0x7FFF & Tmp; if ((Tmp & 0x8000) != 0) RandomSeed = RandomSeed | 0x8000; +#if 0 + { + int i; + + for (i = 0; i < 10; i++) + printf("::: TEST random number: %d\n", subGetRandomNumber()); + } +#endif + +#if 0 + printf("::: BugsTerminals.c: ========== subRandomize()\n"); +#endif + return subRandomize; } // subRandomize @@ -165,12 +217,18 @@ int subGetRandomNumber() if (0x8000 == (RandomSeed & 0x8000)) RSeed = RSeed | 0x8000; +#if 0 + /* !!! TEST !!! */ + Tmp = 0xFFFF & (((0x5E5 * RSeed) & 0xFFFF) + 0x31); +#else Tmp = 0xFFFF & (((0x5E5 * RandomSeed) & 0xFFFF) + 0x31); +#endif RandomSeed = 0x7FFF & Tmp; if ((Tmp & 0x8000) != 0) RandomSeed = RandomSeed | 0x8000; subGetRandomNumber = Tmp / 2; + // Mov ax, randomseed // Mov bx, &H5E5 // mul bx ' dx:ax = reg * ax @@ -178,6 +236,10 @@ int subGetRandomNumber() // Mov randomseed, ax // shr ax,1 +#if 0 + printf("::: BugsTerminals.c: ---------- subGetRandomNumber(): %d\n", + subGetRandomNumber); +#endif + return subGetRandomNumber; } // subGetRandomNumber -