X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2FBugsTerminals.c;h=330b6f7a356eb65baceb9709d32c5ff891e34bd1;hb=672811c21f07da548a4cdc5e9e14b459bcad1829;hp=91b60de2a6279bc6fed8b8748f9520c41ecb5668;hpb=e742774a369161df5592ec2d7c553ea6d1143de3;p=rocksndiamonds.git diff --git a/src/game_sp/BugsTerminals.c b/src/game_sp/BugsTerminals.c index 91b60de2..330b6f7a 100644 --- a/src/game_sp/BugsTerminals.c +++ b/src/game_sp/BugsTerminals.c @@ -12,7 +12,10 @@ long MyGetTickCount(); byte *TerminalState; int TerminalMaxCycles; + +#if 0 #define aniTerminal (0x80) +#endif // ========================================================================== // SUBROUTINE @@ -95,27 +98,47 @@ int subAnimateTerminals(int si) // int bl, ax, al, X, Y; #if 1 - short bl, al, X, Y; + short bl; #else int bl, al, X, Y; #endif +#if 1 + int lx = GetX(si); + int ly = GetY(si); + int graphic; +#endif + if (LowByte(PlayField16[si]) != fiTerminal) return subAnimateTerminals; + /* use native frame handling (undo frame incrementation in main loop) */ + if (game.use_native_sp_graphics_engine) + GfxFrame[lx][ly]--; + + /* get last random animation delay */ bl = HighByte(PlayField16[si]); if ((bl & 0x80) == 0x80) bl = (bl | 0xFF00); bl = bl + 1; - if (bl <= 0) + if (bl <= 0) /* return if random animation delay not yet reached */ { MovHighByte(&PlayField16[si], bl); + +#if 1 + if (game.use_native_sp_graphics_engine) + return subAnimateTerminals; +#else return subAnimateTerminals; +#endif } + /* calculate new random animation delay */ bl = -(subGetRandomNumber() & TerminalMaxCycles); // generate new random number MovHighByte(&PlayField16[si], bl); // save new sequence# + + /* check terminal state (active or inactive) */ bl = TerminalState[si] + 1; if (bl == 8) { @@ -127,16 +150,35 @@ int subAnimateTerminals(int si) } TerminalState[si] = bl; + // ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ - al = aniTerminal + bl; +#if 1 + + graphic = (bl < 8 ? aniTerminal : aniTerminalActive); + + if (game.use_native_sp_graphics_engine) + GfxFrame[lx][ly] += getGraphicInfo_Delay(graphic); + +#if 1 + subCopyAnimToScreen(si, graphic, GfxFrame[lx][ly]); +#else X = GetStretchX(si); Y = GetStretchY(si); + StretchedSprites.BltImg(X, Y, graphic, GfxFrame[lx][ly]); +#endif + +#else + + al = aniTerminal + bl; + #if 1 - StretchedSprites.BltImg(X, Y, - bl < 8 ? IMG_SP_TERMINAL : IMG_SP_TERMINAL_ACTIVE, - FrameCounter); + subCopyFieldToScreen(si, al); #else + X = GetStretchX(si); + Y = GetStretchY(si); StretchedSprites.BltEx(X, Y, al); +#endif + #endif // ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++