X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_sp%2FBugsTerminals.c;h=330b6f7a356eb65baceb9709d32c5ff891e34bd1;hb=672811c21f07da548a4cdc5e9e14b459bcad1829;hp=191ce52e25207f19f44d837e52f92e55ad8e3d0b;hpb=be1c10e7863850eba871b2c0da9d635313b2bc01;p=rocksndiamonds.git diff --git a/src/game_sp/BugsTerminals.c b/src/game_sp/BugsTerminals.c index 191ce52e..330b6f7a 100644 --- a/src/game_sp/BugsTerminals.c +++ b/src/game_sp/BugsTerminals.c @@ -12,7 +12,10 @@ long MyGetTickCount(); byte *TerminalState; int TerminalMaxCycles; + +#if 0 #define aniTerminal (0x80) +#endif // ========================================================================== // SUBROUTINE @@ -95,7 +98,7 @@ int subAnimateTerminals(int si) // int bl, ax, al, X, Y; #if 1 - short bl, al, X, Y; + short bl; #else int bl, al, X, Y; #endif @@ -113,12 +116,13 @@ int subAnimateTerminals(int si) if (game.use_native_sp_graphics_engine) GfxFrame[lx][ly]--; + /* get last random animation delay */ bl = HighByte(PlayField16[si]); if ((bl & 0x80) == 0x80) bl = (bl | 0xFF00); bl = bl + 1; - if (bl <= 0) + if (bl <= 0) /* return if random animation delay not yet reached */ { MovHighByte(&PlayField16[si], bl); @@ -130,8 +134,11 @@ int subAnimateTerminals(int si) #endif } + /* calculate new random animation delay */ bl = -(subGetRandomNumber() & TerminalMaxCycles); // generate new random number MovHighByte(&PlayField16[si], bl); // save new sequence# + + /* check terminal state (active or inactive) */ bl = TerminalState[si] + 1; if (bl == 8) { @@ -142,22 +149,36 @@ int subAnimateTerminals(int si) bl = 8; } + TerminalState[si] = bl; + + // ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ #if 1 - graphic = (bl < 8 ? IMG_SP_TERMINAL : IMG_SP_TERMINAL_ACTIVE); + + graphic = (bl < 8 ? aniTerminal : aniTerminalActive); if (game.use_native_sp_graphics_engine) GfxFrame[lx][ly] += getGraphicInfo_Delay(graphic); -#endif - TerminalState[si] = bl; - // ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ - al = aniTerminal + bl; +#if 1 + subCopyAnimToScreen(si, graphic, GfxFrame[lx][ly]); +#else X = GetStretchX(si); Y = GetStretchY(si); -#if 1 StretchedSprites.BltImg(X, Y, graphic, GfxFrame[lx][ly]); +#endif + #else + + al = aniTerminal + bl; + +#if 1 + subCopyFieldToScreen(si, al); +#else + X = GetStretchX(si); + Y = GetStretchY(si); StretchedSprites.BltEx(X, Y, al); +#endif + #endif // ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++