X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_mm%2Fmm_tools.h;h=28ba5c331eef1df5c9ec52750ffacfe205cffb54;hb=HEAD;hp=45d42f69e0eba59380c462136578f90335c2259b;hpb=12a8fd3a64d6bee5ca5f5b89e4a00b49d78bbd2c;p=rocksndiamonds.git diff --git a/src/game_mm/mm_tools.h b/src/game_mm/mm_tools.h index 45d42f69..28ba5c33 100644 --- a/src/game_mm/mm_tools.h +++ b/src/game_mm/mm_tools.h @@ -4,7 +4,7 @@ // (c) 1994-2017 by Artsoft Entertainment // Holger Schemel // info@artsoft.org -// http://www.artsoft.org/ +// https://www.artsoft.org/ // ---------------------------------------------------------------------------- // mm_tools.h // ============================================================================ @@ -48,16 +48,10 @@ #define REQ_STAY_CLOSED (1 << 4) #define REQ_STAY_OPEN (1 << 5) -#define REQUEST_WAIT_FOR (REQ_ASK | REQ_CONFIRM) - -// font types -#define FS_SMALL 0 -#define FS_BIG 1 -#define FS_MEDIUM 2 - void SetDrawtoField_MM(int); -void BackToFront(void); +void BackToFront_MM(void); + void FadeToFront(void); void ClearWindow(void); @@ -70,23 +64,17 @@ void DrawGraphicAnimation_MM(int, int, int, int); void DrawGraphic_MM(int, int, int); void DrawGraphicExt_MM(DrawBuffer *, int, int, int); -void DrawGraphicThruMask_MM(int, int, int); -void DrawGraphicThruMaskExt_MM(DrawBuffer *, int, int, int); +void DrawGraphicThruMask_MM(int, int, int, int); +void DrawGraphicThruMaskExt_MM(DrawBuffer *, int, int, int, int); void DrawMiniGraphic_MM(int, int, int); void getMiniGraphicSource(int, Bitmap **, int *, int *); void DrawMiniGraphicExt_MM(DrawBuffer *, int, int, int); void DrawGraphicShifted_MM(int, int, int, int, int, int, int); -void DrawGraphicShiftedThruMask_MM(int, int, int, int, int, int); void DrawScreenElementExt_MM(int, int, int, int, int, int, int); void DrawLevelElementExt_MM(int, int, int, int, int, int, int); void DrawScreenElementShifted_MM(int, int, int, int, int, int); -void DrawLevelElementShifted_MM(int, int, int, int, int, int); -void DrawScreenElementThruMask_MM(int, int, int); -void DrawLevelElementThruMask_MM(int, int, int); -void DrawLevelFieldThruMask_MM(int, int); void ErdreichAnbroeckeln(int, int); void DrawScreenElement_MM(int, int, int); -void DrawLevelElement_MM(int, int, int); void DrawScreenField_MM(int, int); void DrawLevelField_MM(int, int); void DrawMiniElement_MM(int, int, int); @@ -99,8 +87,8 @@ void DrawElement_MM(int, int, int); void DrawWallsExt_MM(int, int, int, int); void DrawWalls_MM(int, int, int); void DrawWallsAnimation_MM(int, int, int, int, int); -void DrawMiniLevel_MM(int, int, int, int); void DrawMicroLevel_MM(int, int, boolean); +void DrawTileCursor_MM(int, int, boolean); boolean Request(char *, unsigned int); unsigned int OpenDoor(unsigned int); @@ -110,7 +98,6 @@ unsigned int MoveDoor(unsigned int); void DrawSpecialEditorDoor_MM(void); void UndrawSpecialEditorDoor(void); Pixel ReadPixel(DrawBuffer *, int, int); -void SetRGB(unsigned int, unsigned short, unsigned short, unsigned short); void CreateToolButtons(void); @@ -119,6 +106,10 @@ int get_element_phase(int); int get_num_elements(int); int get_rotated_element(int, int); +int map_wall_from_base_element(int); +int map_wall_to_base_element(int); + int el2gfx(int); +int el_act2gfx(int, int); #endif