X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_mm%2Fmm_tools.c;h=f5853b88c9ea09cf0b9f4ef0c7b2a07b75788cf3;hb=58546d540453ea1ddf4142a3911f9873acce1132;hp=7a221b6759329d0aff4950452c79835f0931c880;hpb=12a8fd3a64d6bee5ca5f5b89e4a00b49d78bbd2c;p=rocksndiamonds.git diff --git a/src/game_mm/mm_tools.c b/src/game_mm/mm_tools.c index 7a221b67..f5853b88 100644 --- a/src/game_mm/mm_tools.c +++ b/src/game_mm/mm_tools.c @@ -4,7 +4,7 @@ // (c) 1994-2017 by Artsoft Entertainment // Holger Schemel // info@artsoft.org -// http://www.artsoft.org/ +// https://www.artsoft.org/ // ---------------------------------------------------------------------------- // mm_tools.c // ============================================================================ @@ -319,7 +319,7 @@ void DrawLevelElementThruMask_MM(int x, int y, int element) void DrawLevelFieldThruMask_MM(int x, int y) { - DrawLevelElementExt_MM(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING); + DrawLevelElementExt_MM(x, y, 0, 0, Tile[x][y], NO_CUTTING, USE_MASKING); } void DrawScreenElement_MM(int x, int y, int element) @@ -335,7 +335,7 @@ void DrawLevelElement_MM(int x, int y, int element) void DrawScreenField_MM(int x, int y) { - int element = Feld[x][y]; + int element = Tile[x][y]; if (!IN_LEV_FIELD(x, y)) return; @@ -366,7 +366,7 @@ void DrawScreenField_MM(int x, int y) DrawScreenElement_MM(x, y, EL_EMPTY); - element = Feld[oldx][oldy]; + element = Tile[oldx][oldy]; if (horiz_move) DrawScreenElementShifted_MM(sx, sy, MovPos[oldx][oldy], 0, element, @@ -413,12 +413,12 @@ void DrawMiniElementOrWall_MM(int sx, int sy, int scroll_x, int scroll_y) if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy) DrawMiniElement_MM(sx, sy, EL_EMPTY); else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy) - DrawMiniElement_MM(sx, sy, Feld[x][y]); + DrawMiniElement_MM(sx, sy, Tile[x][y]); } void DrawField_MM(int x, int y) { - int element = Feld[x][y]; + int element = Tile[x][y]; DrawElement_MM(x, y, element); } @@ -533,9 +533,9 @@ void DrawElement_MM(int x, int y, int element) else if (IS_WALL(element)) DrawWalls_MM(x, y, element); #if 0 - else if (IS_WALL_CHANGING(element) && IS_WALL_CHANGING(Feld[x][y])) + else if (IS_WALL_CHANGING(element) && IS_WALL_CHANGING(Tile[x][y])) { - int wall_element = Feld[x][y] - EL_WALL_CHANGING + Store[x][y]; + int wall_element = Tile[x][y] - EL_WALL_CHANGING + Store[x][y]; DrawWalls_MM(x, y, wall_element); } @@ -613,8 +613,8 @@ void DrawMiniLevel_MM(int size_x, int size_y, int scroll_x, int scroll_y) { int x, y; - for(x = 0; x < size_x; x++) - for(y = 0; y < size_y; y++) + for (x = 0; x < size_x; x++) + for (y = 0; y < size_y; y++) DrawMiniElementOrWall_MM(x, y, scroll_x, scroll_y); redraw_mask |= REDRAW_FIELD;