X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_mm%2Fmm_tools.c;h=a2b7e4510f3b41bff021f538a531c42161306c89;hb=1b1c9e4c5724af074b368b8815e6603f8a759a6b;hp=4f61964c012ad0f0c9e8128455cd25a962bfe6cb;hpb=6cbe5843be6799c25bbd90cfa48371fb920c5606;p=rocksndiamonds.git diff --git a/src/game_mm/mm_tools.c b/src/game_mm/mm_tools.c index 4f61964c..a2b7e451 100644 --- a/src/game_mm/mm_tools.c +++ b/src/game_mm/mm_tools.c @@ -17,9 +17,6 @@ #include "mm_tools.h" -/* forward declaration for internal use */ -static int getGraphicAnimationPhase_MM(int, int, int); - void ClearWindow() { ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); @@ -29,49 +26,15 @@ void ClearWindow() redraw_mask |= REDRAW_FIELD; } -static int getGraphicAnimationPhase_MM(int frames, int delay, int mode) +void DrawGraphicAnimation_MM(int x, int y, int graphic, int frame) { - int phase; - - if (mode == ANIM_PINGPONG) - { - int max_anim_frames = 2 * frames - 2; - phase = (FrameCounter % (delay * max_anim_frames)) / delay; - phase = (phase < frames ? phase : max_anim_frames - phase); - } - else - phase = (FrameCounter % (delay * frames)) / delay; - - if (mode == ANIM_REVERSE) - phase = -phase; - - return(phase); -} - -void DrawGraphicAnimationExt_MM(int x, int y, int graphic, - int frames, int delay, int mode, int mask_mode) -{ - int phase = getGraphicAnimationPhase_MM(frames, delay, mode); + Bitmap *bitmap; + int src_x, src_y; - if (!(FrameCounter % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) - { - if (mask_mode == USE_MASKING) - DrawGraphicThruMask_MM(SCREENX(x), SCREENY(y), graphic + phase); - else - DrawGraphic_MM(SCREENX(x), SCREENY(y), graphic + phase); - } -} + getGraphicSource(graphic, frame, &bitmap, &src_x, &src_y); -void DrawGraphicAnimation_MM(int x, int y, int graphic, - int frames, int delay, int mode) -{ - DrawGraphicAnimationExt_MM(x, y, graphic, frames, delay, mode, NO_MASKING); -} - -void DrawGraphicAnimationThruMask_MM(int x, int y, int graphic, - int frames, int delay, int mode) -{ - DrawGraphicAnimationExt_MM(x, y, graphic, frames, delay, mode, USE_MASKING); + BlitBitmap(bitmap, drawto_field, src_x, src_y, TILEX, TILEY, + FX + x * TILEX, FY + y * TILEY); } void DrawGraphic_MM(int x, int y, int graphic) @@ -81,12 +44,12 @@ void DrawGraphic_MM(int x, int y, int graphic) { printf("DrawGraphic_MM(): x = %d, y = %d, graphic = %d\n",x,y,graphic); printf("DrawGraphic_MM(): This should never happen!\n"); - return; } #endif DrawGraphicExt_MM(drawto_field, FX + x*TILEX, FY + y*TILEY, graphic); + MarkTileDirty(x, y); } @@ -96,6 +59,7 @@ void DrawGraphicExt_MM(DrawBuffer *d, int x, int y, int graphic) int src_x, src_y; getGraphicSource(graphic, 0, &bitmap, &src_x, &src_y); + BlitBitmap(bitmap, d, src_x, src_y, TILEX, TILEY, x, y); } @@ -110,7 +74,9 @@ void DrawGraphicThruMask_MM(int x, int y, int graphic) } #endif - DrawGraphicThruMaskExt_MM(drawto_field, FX + x*TILEX, FY + y*TILEY, graphic); + DrawGraphicThruMaskExt_MM(drawto_field, FX + x * TILEX, FY + y * TILEY, + graphic); + MarkTileDirty(x,y); } @@ -120,7 +86,7 @@ void DrawGraphicThruMaskExt_MM(DrawBuffer *d, int dest_x, int dest_y, int src_x, src_y; Bitmap *src_bitmap; - if (graphic == GFX_EMPTY) + if (graphic == IMG_EMPTY) return; getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y); @@ -130,8 +96,10 @@ void DrawGraphicThruMaskExt_MM(DrawBuffer *d, int dest_x, int dest_y, void DrawMiniGraphic_MM(int x, int y, int graphic) { - DrawMiniGraphicExt_MM(drawto, SX + x*MINI_TILEX, SY + y*MINI_TILEY, graphic); - MarkTileDirty(x/2, y/2); + DrawMiniGraphicExt_MM(drawto, SX + x * MINI_TILEX, SY + y * MINI_TILEY, + graphic); + + MarkTileDirty(x / 2, y / 2); } void getMicroGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y) @@ -145,6 +113,7 @@ void DrawMiniGraphicExt_MM(DrawBuffer *d, int x, int y, int graphic) int src_x, src_y; getMiniGraphicSource(graphic, &bitmap, &src_x, &src_y); + BlitBitmap(bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y); } @@ -159,6 +128,7 @@ void DrawGraphicShifted_MM(int x,int y, int dx,int dy, int graphic, if (graphic < 0) { DrawGraphic_MM(x, y, graphic); + return; } @@ -221,9 +191,13 @@ void DrawGraphicShifted_MM(int x,int y, int dx,int dy, int graphic, MarkTileDirty(x, y + 1); } /* Element verläßt unten das Bild */ else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW)) + { height -= dy; + } else if (dy) /* allg. Bewegung in y-Richtung */ + { MarkTileDirty(x, y + SIGN(dy)); + } } getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y); @@ -244,10 +218,8 @@ void DrawGraphicShifted_MM(int x,int y, int dx,int dy, int graphic, #endif if (mask_mode == USE_MASKING) - { BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, TILEX, TILEY, dest_x, dest_y); - } else BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height, dest_x, dest_y); @@ -258,7 +230,7 @@ void DrawGraphicShifted_MM(int x,int y, int dx,int dy, int graphic, void DrawGraphicShiftedThruMask_MM(int x,int y, int dx,int dy, int graphic, int cut_mode) { - DrawGraphicShifted_MM(x,y, dx,dy, graphic, cut_mode, USE_MASKING); + DrawGraphicShifted_MM(x, y, dx, dy, graphic, cut_mode, USE_MASKING); } void DrawScreenElementExt_MM(int x, int y, int dx, int dy, int element, @@ -272,7 +244,7 @@ void DrawScreenElementExt_MM(int x, int y, int dx, int dy, int element, if (element == EL_PACMAN) { - graphic += 4 * !phase2; + graphic = (phase2 ? IMG_MM_PACMAN_RIGHT : IMG_MM_PACMAN_EATING_RIGHT); if (dir == MV_UP) graphic += 1; @@ -361,23 +333,31 @@ void DrawScreenField_MM(int x, int y) int horiz_move; Blocked2Moving(x, y, &oldx, &oldy); + sx = SCREENX(oldx); sy = SCREENY(oldy); horiz_move = (MovDir[oldx][oldy] == MV_LEFT || MovDir[oldx][oldy] == MV_RIGHT); DrawScreenElement_MM(x, y, EL_EMPTY); + element = Feld[oldx][oldy]; if (horiz_move) - DrawScreenElementShifted_MM(sx,sy, MovPos[oldx][oldy],0,element,NO_CUTTING); + DrawScreenElementShifted_MM(sx, sy, MovPos[oldx][oldy], 0, element, + NO_CUTTING); else - DrawScreenElementShifted_MM(sx,sy, 0,MovPos[oldx][oldy],element,NO_CUTTING); + DrawScreenElementShifted_MM(sx, sy, 0, MovPos[oldx][oldy], element, + NO_CUTTING); } else if (IS_DRAWABLE(element)) + { DrawScreenElement_MM(x, y, element); + } else + { DrawScreenElement_MM(x, y, EL_EMPTY); + } } void DrawLevelField_MM(int x, int y) @@ -391,11 +371,13 @@ void DrawMiniElement_MM(int x, int y, int element) if (!element) { - DrawMiniGraphic_MM(x, y, GFX_EMPTY); + DrawMiniGraphic_MM(x, y, IMG_EMPTY); + return; } graphic = el2gfx(element); + DrawMiniGraphic_MM(x, y, graphic); } @@ -422,8 +404,8 @@ void DrawLevel_MM() ClearWindow(); - for (x=0; x DY+249 && y < DY+278) + if (y > DY + 249 && y < DY + 278) { - if (x > DX+1 && x < DX+48) + if (x > DX + 1 && x < DX + 48) return 1; - else if (x > DX+51 && x < DX+98) + else if (x > DX + 51 && x < DX + 98) return 2; } + return 0; } @@ -729,115 +707,32 @@ int get_rotated_element(int element, int step) return base_element + (element_phase + step + num_elements) % num_elements; } +static int map_element(int element) +{ + switch (element) + { + case EL_WALL_STEEL: return EL_STEEL_WALL; + case EL_WALL_WOOD: return EL_WOODEN_WALL; + case EL_WALL_ICE: return EL_ICE_WALL; + case EL_WALL_AMOEBA: return EL_AMOEBA_WALL; + case EL_DF_WALL_STEEL: return EL_DF_STEEL_WALL; + case EL_DF_WALL_WOOD: return EL_DF_WOODEN_WALL; + + default: return element; + } +} + int el2gfx(int element) { - switch(element) + element = map_element(element); + + switch (element) { - case EL_EMPTY: return -1; - case EL_GRID_STEEL_00: return GFX_GRID_STEEL_00; - case EL_GRID_STEEL_01: return GFX_GRID_STEEL_01; - case EL_GRID_STEEL_02: return GFX_GRID_STEEL_02; - case EL_GRID_STEEL_03: return GFX_GRID_STEEL_03; - case EL_MCDUFFIN_RIGHT: return GFX_MCDUFFIN_RIGHT; - case EL_MCDUFFIN_UP: return GFX_MCDUFFIN_UP; - case EL_MCDUFFIN_LEFT: return GFX_MCDUFFIN_LEFT; - case EL_MCDUFFIN_DOWN: return GFX_MCDUFFIN_DOWN; - case EL_EXIT_CLOSED: return GFX_EXIT_CLOSED; - case EL_EXIT_OPENING_1: return GFX_EXIT_OPENING_1; - case EL_EXIT_OPENING_2: return GFX_EXIT_OPENING_2; - case EL_EXIT_OPEN: return GFX_EXIT_OPEN; - case EL_KETTLE: return GFX_KETTLE; - case EL_BOMB: return GFX_BOMB; - case EL_PRISM: return GFX_PRISM; - case EL_BLOCK_WOOD: return GFX_BLOCK_WOOD; - case EL_BALL_GRAY: return GFX_BALL_GRAY; - case EL_FUSE_ON: return GFX_FUSE_ON; - case EL_PACMAN_RIGHT: return GFX_PACMAN_RIGHT; - case EL_PACMAN_UP: return GFX_PACMAN_UP; - case EL_PACMAN_LEFT: return GFX_PACMAN_LEFT; - case EL_PACMAN_DOWN: return GFX_PACMAN_DOWN; - case EL_POLAR_CROSS_00: return GFX_POLAR_CROSS_00; - case EL_POLAR_CROSS_01: return GFX_POLAR_CROSS_01; - case EL_POLAR_CROSS_02: return GFX_POLAR_CROSS_02; - case EL_POLAR_CROSS_03: return GFX_POLAR_CROSS_03; - case EL_MIRROR_FIXED_00: return GFX_MIRROR_FIXED_00; - case EL_MIRROR_FIXED_01: return GFX_MIRROR_FIXED_01; - case EL_MIRROR_FIXED_02: return GFX_MIRROR_FIXED_02; - case EL_MIRROR_FIXED_03: return GFX_MIRROR_FIXED_03; - case EL_GATE_STONE: return GFX_GATE_STONE; - case EL_KEY: return GFX_KEY; - case EL_LIGHTBULB_ON: return GFX_LIGHTBULB_ON; - case EL_LIGHTBULB_OFF: return GFX_LIGHTBULB_OFF; - case EL_LIGHTBALL: return GFX_BALL_RED + RND(3);; - case EL_BLOCK_STONE: return GFX_BLOCK_STONE; - case EL_GATE_WOOD: return GFX_GATE_WOOD; - case EL_FUEL_FULL: return GFX_FUEL_FULL; - case EL_GRID_WOOD_00: return GFX_GRID_WOOD_00; - case EL_GRID_WOOD_01: return GFX_GRID_WOOD_01; - case EL_GRID_WOOD_02: return GFX_GRID_WOOD_02; - case EL_GRID_WOOD_03: return GFX_GRID_WOOD_03; - case EL_FUEL_EMPTY: return GFX_FUEL_EMPTY; - case EL_FUSE_OFF: return GFX_FUSE_OFF; - case EL_PACMAN: return GFX_PACMAN; - case EL_REFRACTOR: return GFX_REFRACTOR; - case EL_CELL: return GFX_CELL; - case EL_MINE: return GFX_MINE; - - /* pseudo-graphics; will be mapped to other graphics */ - case EL_WALL_STEEL: return GFX_WALL_STEEL; - case EL_WALL_WOOD: return GFX_WALL_WOOD; - case EL_WALL_ICE: return GFX_WALL_ICE; - case EL_WALL_AMOEBA: return GFX_WALL_AMOEBA; - case EL_DF_WALL_STEEL: return GFX_DF_WALL_STEEL; - case EL_DF_WALL_WOOD: return GFX_DF_WALL_WOOD; + case EL_LIGHTBALL: + return IMG_MM_LIGHTBALL_RED + RND(3); default: - { - boolean ed = (game_status == LEVELED); - int base_element = get_base_element(element); - int element_phase = element - base_element; - int base_graphic; - - if (IS_BEAMER(element)) - element_phase = element - EL_BEAMER_RED_START; - else if (IS_FIBRE_OPTIC(element)) - element_phase = element - EL_FIBRE_OPTIC_START; - - if (IS_MIRROR(element)) - base_graphic = GFX_MIRROR_START; - else if (IS_BEAMER_OLD(element)) - base_graphic = GFX_BEAMER_START; - else if (IS_POLAR(element)) - base_graphic = GFX_POLAR_START; - else if (IS_CHAR(element)) - base_graphic = GFX_CHAR_START; - else if (IS_GRID_WOOD_FIXED(element)) - base_graphic = GFX_GRID_WOOD_FIXED_00; - else if (IS_GRID_STEEL_FIXED(element)) - base_graphic = GFX_GRID_STEEL_FIXED_00; - else if (IS_DF_MIRROR(element)) - base_graphic = GFX_DF_MIRROR_00; - else if (IS_LASER(element)) - base_graphic = GFX_LASER_RIGHT; - else if (IS_RECEIVER(element)) - base_graphic = GFX_RECEIVER_RIGHT; - else if (IS_DF_MIRROR(element)) - base_graphic = GFX_DF_MIRROR_00; - else if (IS_FIBRE_OPTIC(element)) - base_graphic = (ed ? GFX_FIBRE_OPTIC_ED_00 : GFX_FIBRE_OPTIC_00); - else if (IS_GRID_WOOD_AUTO(element)) - base_graphic = (ed ? GFX_GRID_WOOD_AUTO_00 : GFX_GRID_WOOD_FIXED_00); - else if (IS_GRID_STEEL_AUTO(element)) - base_graphic = (ed ? GFX_GRID_STEEL_AUTO_00 : GFX_GRID_STEEL_FIXED_00); - else if (IS_DF_MIRROR_AUTO(element)) - base_graphic = (ed ? GFX_DF_MIRROR_AUTO_00 : GFX_DF_MIRROR_00); - else if (IS_BEAMER(element)) - base_graphic = GFX_BEAMER_RED_START; - else - return GFX_EMPTY; - - return base_graphic + element_phase; - } + return el2img_mm(element); } } @@ -848,5 +743,6 @@ void RedrawPlayfield_MM() void BlitScreenToBitmap_MM(Bitmap *target_bitmap) { - BlitBitmap(drawto_field, target_bitmap, 0, 0, SXSIZE, SYSIZE, SX, SY); + BlitBitmap(drawto_field, target_bitmap, + REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY); }