X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_mm%2Fmm_tools.c;h=9f52eb735e5039bc60e157b0bd78d224b7909139;hb=f2b45a285c9afdecdfb11b84411724ce17a42fb8;hp=5c67bbe42b4b7b7e503111c2d43e329830832c40;hpb=0dd257541d5c299a35228d9eb6cfd85c14ca4a26;p=rocksndiamonds.git diff --git a/src/game_mm/mm_tools.c b/src/game_mm/mm_tools.c index 5c67bbe4..9f52eb73 100644 --- a/src/game_mm/mm_tools.c +++ b/src/game_mm/mm_tools.c @@ -17,9 +17,6 @@ #include "mm_tools.h" -/* forward declaration for internal use */ -static int getGraphicAnimationPhase_MM(int, int, int); - void ClearWindow() { ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); @@ -29,49 +26,15 @@ void ClearWindow() redraw_mask |= REDRAW_FIELD; } -static int getGraphicAnimationPhase_MM(int frames, int delay, int mode) -{ - int phase; - - if (mode == ANIM_PINGPONG) - { - int max_anim_frames = 2 * frames - 2; - phase = (FrameCounter % (delay * max_anim_frames)) / delay; - phase = (phase < frames ? phase : max_anim_frames - phase); - } - else - phase = (FrameCounter % (delay * frames)) / delay; - - if (mode == ANIM_REVERSE) - phase = -phase; - - return(phase); -} - -void DrawGraphicAnimationExt_MM(int x, int y, int graphic, - int frames, int delay, int mode, int mask_mode) +void DrawGraphicAnimation_MM(int x, int y, int graphic, int frame) { - int phase = getGraphicAnimationPhase_MM(frames, delay, mode); - - if (!(FrameCounter % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) - { - if (mask_mode == USE_MASKING) - DrawGraphicThruMask_MM(SCREENX(x), SCREENY(y), graphic + phase); - else - DrawGraphic_MM(SCREENX(x), SCREENY(y), graphic + phase); - } -} + Bitmap *bitmap; + int src_x, src_y; -void DrawGraphicAnimation_MM(int x, int y, int graphic, - int frames, int delay, int mode) -{ - DrawGraphicAnimationExt_MM(x, y, graphic, frames, delay, mode, NO_MASKING); -} + getGraphicSource(graphic, frame, &bitmap, &src_x, &src_y); -void DrawGraphicAnimationThruMask_MM(int x, int y, int graphic, - int frames, int delay, int mode) -{ - DrawGraphicAnimationExt_MM(x, y, graphic, frames, delay, mode, USE_MASKING); + BlitBitmap(bitmap, drawto_field, src_x, src_y, TILEX, TILEY, + FX + x * TILEX, FY + y * TILEY); } void DrawGraphic_MM(int x, int y, int graphic) @@ -271,7 +234,7 @@ void DrawScreenElementExt_MM(int x, int y, int dx, int dy, int element, if (element == EL_PACMAN) { - graphic += 4 * !phase2; + graphic = (phase2 ? IMG_MM_PACMAN_RIGHT : IMG_MM_PACMAN_EATING_RIGHT); if (dir == MV_UP) graphic += 1; @@ -508,7 +471,8 @@ void DrawWallsAnimation_MM(int x, int y, int element, int phase, int bit_mask) frame = 0; } - getGraphicSource(graphic, frame, &bitmap, &src_x, &src_y); + getSizedGraphicSource(graphic, frame, MINI_TILESIZE, &bitmap, + &src_x, &src_y); BlitBitmap(bitmap, drawto, src_x, src_y, MINI_TILEX, MINI_TILEY, dst_x, dst_y); @@ -722,8 +686,25 @@ int get_rotated_element(int element, int step) return base_element + (element_phase + step + num_elements) % num_elements; } +static int map_element(int element) +{ + switch (element) + { + case EL_WALL_STEEL: return EL_STEEL_WALL; + case EL_WALL_WOOD: return EL_WOODEN_WALL; + case EL_WALL_ICE: return EL_ICE_WALL; + case EL_WALL_AMOEBA: return EL_AMOEBA_WALL; + case EL_DF_WALL_STEEL: return EL_DF_STEEL_WALL; + case EL_DF_WALL_WOOD: return EL_DF_WOODEN_WALL; + + default: return element; + } +} + int el2gfx(int element) { + element = map_element(element); + switch (element) { case EL_LIGHTBALL: