X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_mm%2Fmm_tools.c;fp=src%2Fgame_mm%2Fmm_tools.c;h=aa9c2a5d0aab5cbdeed125d1961bdd6b7d417cc7;hb=34b1ec9d816877389df293fb4f9ec10cc2a43729;hp=6a2067a43204cf7dd7b3d8a84f2c83aea8b7be69;hpb=e7df31ecfcac92eb8d51b450181fc673918759d0;p=rocksndiamonds.git diff --git a/src/game_mm/mm_tools.c b/src/game_mm/mm_tools.c index 6a2067a4..aa9c2a5d 100644 --- a/src/game_mm/mm_tools.c +++ b/src/game_mm/mm_tools.c @@ -1222,6 +1222,103 @@ int get_rotated_element(int element, int step) return base_element + (element_phase + step + num_elements) % num_elements; } +static boolean has_full_rotation(int element) +{ + return (IS_BEAMER(element) || + IS_MCDUFFIN(element) || + IS_LASER(element) || + IS_RECEIVER(element) || + IS_PACMAN(element)); +} + +#define MM_FLIP_X 0 +#define MM_FLIP_Y 1 +#define MM_FLIP_XY 2 + +static int getFlippedTileExt_MM(int element, int mode) +{ + if (IS_WALL(element)) + { + int base = WALL_BASE(element); + int bits = WALL_BITS(element); + + if (mode == MM_FLIP_X) + { + bits = ((bits & 1) << 1 | + (bits & 2) >> 1 | + (bits & 4) << 1 | + (bits & 8) >> 1); + } + else if (mode == MM_FLIP_Y) + { + bits = ((bits & 1) << 2 | + (bits & 2) << 2 | + (bits & 4) >> 2 | + (bits & 8) >> 2); + } + else if (mode == MM_FLIP_XY) + { + bits = ((bits & 1) << 0 | + (bits & 2) << 1 | + (bits & 4) >> 1 | + (bits & 8) >> 0); + } + + element = base | bits; + } + else + { + int base_element = get_base_element(element); + int num_elements = get_num_elements(element); + int element_phase = element - base_element; + + if (IS_GRID_STEEL(element) || IS_GRID_WOOD(element)) + { + if ((mode == MM_FLIP_XY && element_phase < 2) || + (mode != MM_FLIP_XY && element_phase > 1)) + element_phase ^= 1; + } + else + { + int num_elements_flip = num_elements; + + if (has_full_rotation(element)) + { + if (mode == MM_FLIP_X) + num_elements_flip = num_elements / 2; + else if (mode == MM_FLIP_XY) + num_elements_flip = num_elements * 3 / 4; + } + else + { + if (mode == MM_FLIP_XY) + num_elements_flip = num_elements / 2; + } + + element_phase = num_elements_flip - element_phase; + } + + element = base_element + (element_phase + num_elements) % num_elements; + } + + return element; +} + +int getFlippedTileX_MM(int element) +{ + return getFlippedTileExt_MM(element, MM_FLIP_X); +} + +int getFlippedTileY_MM(int element) +{ + return getFlippedTileExt_MM(element, MM_FLIP_Y); +} + +int getFlippedTileXY_MM(int element) +{ + return getFlippedTileExt_MM(element, MM_FLIP_XY); +} + int map_wall_from_base_element(int element) { switch (element)