X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_mm%2Fmm_main.h;h=f20a412daa179a555758249f29ffd978580c1ce5;hb=2f383683929484fed45a21020ae241302ddd0ecd;hp=f58deca194bc33bd143dac2d9726d94148da6c09;hpb=127f39b369d0e04e80835fc470d5da0c6ea0020b;p=rocksndiamonds.git diff --git a/src/game_mm/mm_main.h b/src/game_mm/mm_main.h index f58deca1..f20a412d 100644 --- a/src/game_mm/mm_main.h +++ b/src/game_mm/mm_main.h @@ -317,6 +317,8 @@ extern int num_element_info; */ /* "real" level elements */ #define EL_MM_START 0 +#define EL_MM_START_1 EL_MM_START + #define EL_EMPTY 0 #define EL_MIRROR_START 1 #define EL_MIRROR_00 (EL_MIRROR_START + 0) @@ -451,6 +453,8 @@ extern int num_element_info; #define EL_GRID_WOOD_END EL_GRID_WOOD_03 #define EL_FUEL_EMPTY 155 +#define EL_MM_END_1 155 + #define EL_CHAR_START 160 #define EL_CHAR_ASCII0 (EL_CHAR_START-32) #define EL_CHAR_AUSRUF (EL_CHAR_ASCII0+33) @@ -490,8 +494,10 @@ extern int num_element_info; (x) == CHAR_BYTE_UMLAUT_U ? EL_CHAR_UE : \ EL_CHAR_A + (x) - 'A') +#define EL_MM_START_2 240 + /* elements for "Deflektor" style levels */ -#define EL_DF_START 240 +#define EL_DF_START EL_MM_START_2 #define EL_DF_MIRROR_START EL_DF_START #define EL_DF_MIRROR_00 (EL_DF_MIRROR_START + 0) @@ -639,7 +645,8 @@ extern int num_element_info; #define EL_DF_STEEL_WALL 429 #define EL_DF_WOODEN_WALL 430 -#define EL_MM_END 430 +#define EL_MM_END_2 430 +#define EL_MM_END EL_MM_END_2 /* "real" (and therefore drawable) runtime elements */ #define EL_EXIT_OPENING 500 @@ -658,8 +665,6 @@ extern int num_element_info; #define EL_BLOCKED 600 #define EL_EXPLODING_OPAQUE 601 #define EL_EXPLODING_TRANSP 602 -#define EL_DEFAULT_EXPLODING 603 -#define EL_KETTLE_EXPLODING 604 /* dummy elements (never used as game elements, only used as graphics) */ #define EL_MM_MASK_MCDUFFIN_RIGHT 700