X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_mm%2Fmm_main.h;h=af5b832faaaacd3e4e5d40b519b18a33e123f0e4;hb=96f2e9a0b1306fa108f3f7e81ad8b8d323ca5517;hp=22aaf32b6942a00167c09a00b5ef3debd1664801;hpb=51e5ca986149d2d21194287f11ca3a8f8c05d84e;p=rocksndiamonds.git diff --git a/src/game_mm/mm_main.h b/src/game_mm/mm_main.h index 22aaf32b..af5b832f 100644 --- a/src/game_mm/mm_main.h +++ b/src/game_mm/mm_main.h @@ -4,7 +4,7 @@ // (c) 1994-2017 by Artsoft Entertainment // Holger Schemel // info@artsoft.org -// http://www.artsoft.org/ +// https://www.artsoft.org/ // ---------------------------------------------------------------------------- // mm_main.h // ============================================================================ @@ -123,10 +123,10 @@ IS_WALL_AMOEBA(e)) #define CAN_MOVE(e) ((e) == EL_PACMAN) -#define IS_FREE(x,y) (Feld[x][y] == EL_EMPTY) +#define IS_FREE(x,y) (Tile[x][y] == EL_EMPTY) #define IS_MOVING(x,y) (MovPos[x][y] != 0) -#define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED) +#define IS_BLOCKED(x,y) (Tile[x][y] == EL_BLOCKED) #define IS_DRAWABLE(e) ((e) < EL_BLOCKED) #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED) @@ -180,12 +180,6 @@ #define LEVEL_SCORE_ELEMENTS 16 // level elements with score -struct HiScore_MM -{ - char Name[MAX_PLAYER_NAME_LEN + 1]; - int Score; -}; - extern DrawBuffer *drawto_field; extern int game_status; @@ -194,7 +188,7 @@ extern boolean level_editor_test_game; extern boolean redraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern int redraw_x1, redraw_y1; -extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short Tile[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short Hit[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short Box[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; @@ -225,7 +219,6 @@ extern int SBY_Upper, SBY_Lower; extern int TimeFrames, TimePlayed, TimeLeft; extern struct LevelInfo_MM native_mm_level; -extern struct HiScore_MM highscore[]; extern struct GameInfo_MM game_mm; extern struct LaserInfo laser; @@ -1112,22 +1105,6 @@ extern int num_element_info; #define GAME_OVER_OVERLOADED 2 #define GAME_OVER_BOMB 3 -// values for game_status -#define EXITGAME 0 -#define MAINMENU 1 -#define PLAYING 2 -#define LEVELED 3 -#define HELPSCREEN 4 -#define CHOOSELEVEL 5 -#define TYPENAME 6 -#define HALLOFFAME 7 -#define SETUP 8 - -// return values for GameActions -#define ACT_GO_ON 0 -#define ACT_GAME_OVER 1 -#define ACT_NEW_GAME 2 - // values for color_status #define STATIC_COLORS 0 #define DYNAMIC_COLORS 1