X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_mm%2Fmm_main.h;h=5d0718f5f4ae188e37ed43d1db9313b776a9efdb;hb=4de7503bef2712180fe8c86a89a0a7c281a5fe96;hp=d8c8c42d012bf682a76cae01e254fe9b38934ff9;hpb=bf88ae3e5f7cc53fec7a06298f6632368c6c8e0c;p=rocksndiamonds.git diff --git a/src/game_mm/mm_main.h b/src/game_mm/mm_main.h index d8c8c42d..5d0718f5 100644 --- a/src/game_mm/mm_main.h +++ b/src/game_mm/mm_main.h @@ -4,7 +4,7 @@ // (c) 1994-2017 by Artsoft Entertainment // Holger Schemel // info@artsoft.org -// http://www.artsoft.org/ +// https://www.artsoft.org/ // ---------------------------------------------------------------------------- // mm_main.h // ============================================================================ @@ -123,10 +123,10 @@ IS_WALL_AMOEBA(e)) #define CAN_MOVE(e) ((e) == EL_PACMAN) -#define IS_FREE(x,y) (Feld[x][y] == EL_EMPTY) +#define IS_FREE(x,y) (Tile[x][y] == EL_EMPTY) #define IS_MOVING(x,y) (MovPos[x][y] != 0) -#define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED) +#define IS_BLOCKED(x,y) (Tile[x][y] == EL_BLOCKED) #define IS_DRAWABLE(e) ((e) < EL_BLOCKED) #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED) @@ -180,32 +180,15 @@ #define LEVEL_SCORE_ELEMENTS 16 // level elements with score -struct HiScore_MM -{ - char Name[MAX_PLAYER_NAME_LEN + 1]; - int Score; -}; - -extern Bitmap *pix[]; -extern DrawBuffer *fieldbuffer; extern DrawBuffer *drawto_field; -extern int joystick_device; -extern char *joystick_device_name[]; - extern int game_status; extern boolean level_editor_test_game; -extern boolean network_playing; - -extern int key_joystick_mapping; -extern int global_joystick_status, joystick_status; -extern int sound_status; -extern boolean sound_loops_allowed; extern boolean redraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern int redraw_x1, redraw_y1; -extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short Tile[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short Hit[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short Box[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; @@ -219,9 +202,14 @@ extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA]; +extern short AmoebaCnt[MAX_NUM_AMOEBA]; +extern short AmoebaCnt2[MAX_NUM_AMOEBA]; +extern short ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; + +extern int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern int GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; + extern unsigned int Elementeigenschaften[MAX_ELEMENTS]; extern int level_nr; @@ -234,18 +222,11 @@ extern int FfwdFrameDelay; extern int BX1, BY1, BX2, BY2; extern int SBX_Left, SBX_Right; extern int SBY_Upper, SBY_Lower; -extern int ZX, ZY, ExitX, ExitY; extern int TimeFrames, TimePlayed, TimeLeft; -extern boolean SiebAktiv; -extern int SiebCount; extern struct LevelInfo_MM native_mm_level; -extern struct HiScore_MM highscore[]; -extern struct TapeInfo tape; -extern struct SetupInfo setup; extern struct GameInfo_MM game_mm; extern struct LaserInfo laser; -extern struct GlobalInfo global; extern short LX, LY, XS, YS, ELX, ELY; extern short CT, Ct; @@ -261,9 +242,6 @@ extern int color_status; extern struct XY Step[]; extern short Sign[16]; -extern char *sound_name[]; -extern int background_loop[]; -extern int num_bg_loops; extern char *element_info[]; extern int num_element_info; @@ -687,18 +665,6 @@ extern int num_element_info; #define EL_EXPLODING_OPAQUE 601 #define EL_EXPLODING_TRANSP 602 -// dummy elements (never used as game elements, only used as graphics) -#define EL_MM_MASK_MCDUFFIN_RIGHT 700 -#define EL_MM_MASK_MCDUFFIN_UP 701 -#define EL_MM_MASK_MCDUFFIN_LEFT 702 -#define EL_MM_MASK_MCDUFFIN_DOWN 703 -#define EL_MM_MASK_GRID_1 704 -#define EL_MM_MASK_GRID_2 705 -#define EL_MM_MASK_GRID_3 706 -#define EL_MM_MASK_GRID_4 707 -#define EL_MM_MASK_RECTANGE 708 -#define EL_MM_MASK_CIRCLE 709 - // game graphics: // 0 - 191: graphics from "MirrorScreen" @@ -1132,22 +1098,7 @@ extern int num_element_info; #define GAME_OVER_NO_ENERGY 1 #define GAME_OVER_OVERLOADED 2 #define GAME_OVER_BOMB 3 - -// values for game_status -#define EXITGAME 0 -#define MAINMENU 1 -#define PLAYING 2 -#define LEVELED 3 -#define HELPSCREEN 4 -#define CHOOSELEVEL 5 -#define TYPENAME 6 -#define HALLOFFAME 7 -#define SETUP 8 - -// return values for GameActions -#define ACT_GO_ON 0 -#define ACT_GAME_OVER 1 -#define ACT_NEW_GAME 2 +#define GAME_OVER_DELAYED 4 // values for color_status #define STATIC_COLORS 0