X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_mm%2Fmm_init.c;h=1906c97d3bbb69fb75d58cc868aac7d0bcb91e82;hb=20e9d89a234989e55d9d232b6e5ba5a81342ced6;hp=85bf271ad120372ad2f7fd4bc9baef8bac178385;hpb=98272a6958328946fb3ceab794cb21f59f91d22f;p=rocksndiamonds.git diff --git a/src/game_mm/mm_init.c b/src/game_mm/mm_init.c index 85bf271a..1906c97d 100644 --- a/src/game_mm/mm_init.c +++ b/src/game_mm/mm_init.c @@ -22,7 +22,7 @@ unsigned int InitEngineRandom_MM(int seed) return InitEngineRandom(seed); } -void InitElementProperties_MM() +void InitElementProperties_MM(void) { int i,j; @@ -235,30 +235,11 @@ void InitElementProperties_MM() Elementeigenschaften[i] |= EP_BIT_WALL; } -void mm_open_all() +void mm_open_all(void) { InitElementProperties_MM(); } -void mm_close_all() +void mm_close_all(void) { } - - -/* ------------------------------------------------------------------------- */ -/* Mirror Magic game engine snapshot handling functions */ -/* ------------------------------------------------------------------------- */ - -void SaveEngineSnapshotValues_MM(ListNode **buffers) -{ - engine_snapshot_mm.game_mm = game_mm; -} - -void LoadEngineSnapshotValues_MM() -{ - /* stored engine snapshot buffers already restored at this point */ - - game_mm = engine_snapshot_mm.game_mm; - - RedrawPlayfield_MM(TRUE); -}