X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_mm%2Fmm_game.h;h=eef79de9ec938b319d7eb1010ad391c7d05c1efc;hb=8b514628ff5c33f7d1bc14da0eceb770b4b64ba2;hp=682d8aabcbdfa1873ba574ea0fb5dceeab67c220;hpb=b903ee03857c26c3816a37b4c7c858c24250a7ef;p=rocksndiamonds.git diff --git a/src/game_mm/mm_game.h b/src/game_mm/mm_game.h index 682d8aab..eef79de9 100644 --- a/src/game_mm/mm_game.h +++ b/src/game_mm/mm_game.h @@ -4,7 +4,7 @@ // (c) 1994-2017 by Artsoft Entertainment // Holger Schemel // info@artsoft.org -// http://www.artsoft.org/ +// https://www.artsoft.org/ // ---------------------------------------------------------------------------- // mm_game.h // ============================================================================ @@ -15,59 +15,16 @@ #include "main_mm.h" -void InitAmoebaNr(int, int); -void GameWon_MM(void); -int NewHiScore_MM(void); - -void Blurb(int, int); -void Impact(int, int); void TurnRound(int, int); -int AmoebeNachbarNr(int, int); -void AmoebeUmwandeln(int, int); -void AmoebeUmwandelnBD(int, int, int); -void AmoebeWaechst(int, int); -void AmoebeAbleger(int, int); -void Life(int, int); -void Ablenk(int, int); -void Blubber(int, int); -void NussKnacken(int, int); -void SiebAktivieren(int, int, int); -void AusgangstuerPruefen(int, int); -void AusgangstuerOeffnen(int, int); -void AusgangstuerBlinken(int, int); -void EdelsteinFunkeln(int, int); -void MauerWaechst(int, int); -void MauerAbleger(int, int); - -boolean MoveFigureOneStep(struct PlayerInfo *, int, int, int, int); -boolean MoveFigure(struct PlayerInfo *, int, int); -void ScrollFigure(struct PlayerInfo *, int); -void ScrollScreen(struct PlayerInfo *, int); -void TestIfGoodThingHitsBadThing(int, int); -void TestIfBadThingHitsGoodThing(int, int); -void TestIfHeroHitsBadThing(int, int); -void TestIfBadThingHitsHero(int, int); -void TestIfFriendHitsBadThing(int, int); -void TestIfBadThingHitsFriend(int, int); -void TestIfBadThingHitsOtherBadThing(int, int); -void KillHero(struct PlayerInfo *); -void BuryHero(struct PlayerInfo *); -void RemoveHero(struct PlayerInfo *); -int DigField(struct PlayerInfo *, int, int, int, int, int); -boolean SnapField(struct PlayerInfo *, int, int); -boolean PlaceBomb(struct PlayerInfo *); void PlaySoundLevel(int, int, int); -void CreateGameButtons(); -void UnmapGameButtons(); - void AddLaserEdge(int, int); void AddDamagedField(int, int); void ScanLaser(void); void DrawLaser(int, int); boolean HitElement(int, int); -boolean HitOnlyAnEdge(int, int); +boolean HitOnlyAnEdge(int); boolean HitPolarizer(int, int); boolean HitBlock(int, int); boolean HitLaserSource(int, int);