X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_mm%2Fmm_game.h;h=b223c73059d2a60b15eabf06af0919314235048c;hb=HEAD;hp=8dd12afe4a6c79cc169d215a6144b88a17e534ae;hpb=9d26c7c61ad51f2a0e59975b3b83da155c35e456;p=rocksndiamonds.git diff --git a/src/game_mm/mm_game.h b/src/game_mm/mm_game.h index 8dd12afe..e499cefa 100644 --- a/src/game_mm/mm_game.h +++ b/src/game_mm/mm_game.h @@ -4,7 +4,7 @@ // (c) 1994-2017 by Artsoft Entertainment // Holger Schemel // info@artsoft.org -// http://www.artsoft.org/ +// https://www.artsoft.org/ // ---------------------------------------------------------------------------- // mm_game.h // ============================================================================ @@ -14,31 +14,4 @@ #include "main_mm.h" - -void GameWon_MM(void); -int NewHiScore_MM(void); - -void TurnRound(int, int); - -void PlaySoundLevel(int, int, int); - -void AddLaserEdge(int, int); -void AddDamagedField(int, int); -void ScanLaser(void); -void DrawLaser(int, int); -boolean HitElement(int, int); -boolean HitOnlyAnEdge(int, int); -boolean HitPolarizer(int, int); -boolean HitBlock(int, int); -boolean HitLaserSource(int, int); -boolean HitLaserDestination(int, int); -boolean HitReflectingWalls(int, int); -boolean HitAbsorbingWalls(int, int); -void RotateMirror(int, int, int); -boolean ObjHit(int, int, int); -void DeletePacMan(int, int); - -void ColorCycling(void); -void MovePacMen(void); - #endif