X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_mm%2Fmm_game.h;h=845968207026ad82822f777f53b4c4c90838a3aa;hb=2895db657f196ef3daae3d210b93315eb815f155;hp=75edb4294788b1b88dc749aec1c89bd913be482b;hpb=06128e16cb5b3837d7c436f08f9ccd6ea6f91b8c;p=rocksndiamonds.git diff --git a/src/game_mm/mm_game.h b/src/game_mm/mm_game.h index 75edb429..84596820 100644 --- a/src/game_mm/mm_game.h +++ b/src/game_mm/mm_game.h @@ -14,6 +14,7 @@ #include "main_mm.h" + /* score for elements (also used by editor.c) */ #define SC_EDELSTEIN 0 #define SC_DIAMANT 1 @@ -27,27 +28,14 @@ #define SC_KEY 9 #define SC_ZEITBONUS 10 -void GetPlayerConfig(void); -void InitGame(void); -void InitMovDir(int, int); + void InitAmoebaNr(int, int); -void GameWon(void); +void GameWon_MM(void); int NewHiScore_MM(void); -void InitMovingField(int, int, int); -void Moving2Blocked(int, int, int *, int *); -void Blocked2Moving(int, int, int *, int *); -int MovingOrBlocked2Element(int, int); -void RemoveMovingField(int, int); - - - - void Blurb(int, int); void Impact(int, int); void TurnRound(int, int); -void StartMoving(int, int); -void ContinueMoving(int, int); int AmoebeNachbarNr(int, int); void AmoebeUmwandeln(int, int); void AmoebeUmwandelnBD(int, int, int); @@ -65,8 +53,6 @@ void EdelsteinFunkeln(int, int); void MauerWaechst(int, int); void MauerAbleger(int, int); - - boolean MoveFigureOneStep(struct PlayerInfo *, int, int, int, int); boolean MoveFigure(struct PlayerInfo *, int, int); void ScrollFigure(struct PlayerInfo *, int); @@ -86,14 +72,10 @@ int DigField(struct PlayerInfo *, int, int, int, int, int); boolean SnapField(struct PlayerInfo *, int, int); boolean PlaceBomb(struct PlayerInfo *); void PlaySoundLevel(int, int, int); -void RaiseScore(int); -void RaiseScoreElement(int); void CreateGameButtons(); void UnmapGameButtons(); - -void InitGame(void); void AddLaserEdge(int, int); void AddDamagedField(int, int); void ScanLaser(void); @@ -106,14 +88,11 @@ boolean HitLaserSource(int, int); boolean HitLaserDestination(int, int); boolean HitReflectingWalls(int, int); boolean HitAbsorbingWalls(int, int); -void Bang(int, int); -void ClickElement(int, int, int); void RotateMirror(int, int, int); boolean ObjHit(int, int, int); void DeletePacMan(int, int); void ColorCycling(void); -void GameActions(void); void MovePacMen(void); #endif