X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_mm%2Fmm_game.c;h=e822706ff9a00902ee49de8dc9fd5115aef8d05a;hb=b0f18dbef013a0a3174ffd22cb468896b9db86fd;hp=326880f16fccad8a3e8e5c83c6cb8d27a110e4fb;hpb=97849fee52785abc83312cb229cb481eeb530b6b;p=rocksndiamonds.git diff --git a/src/game_mm/mm_game.c b/src/game_mm/mm_game.c index 326880f1..e822706f 100644 --- a/src/game_mm/mm_game.c +++ b/src/game_mm/mm_game.c @@ -757,7 +757,11 @@ void InitGameActions_MM(void) SetTileCursorXY(laser.start_edge.x, laser.start_edge.y); SetTileCursorActive(TRUE); + // restart all delay counters after initially cycling game elements + ResetFrameCounter(&rotate_delay); + ResetFrameCounter(&pacman_delay); ResetFrameCounter(&energy_delay); + ResetFrameCounter(&overload_delay); } static void FadeOutLaser(void) @@ -821,6 +825,13 @@ void AddLaserEdge(int lx, int ly) void AddDamagedField(int ex, int ey) { + // prevent adding the same field position again + if (laser.num_damages > 0 && + laser.damage[laser.num_damages - 1].x == ex && + laser.damage[laser.num_damages - 1].y == ey && + laser.damage[laser.num_damages - 1].edge == laser.num_edges) + return; + laser.damage[laser.num_damages].is_mirror = FALSE; laser.damage[laser.num_damages].angle = laser.current_angle; laser.damage[laser.num_damages].edge = laser.num_edges; @@ -1652,9 +1663,11 @@ boolean HitElement(int element, int hit_mask) element == EL_KEY || element == EL_LIGHTBALL || element == EL_PACMAN || - IS_PACMAN(element)) + IS_PACMAN(element) || + IS_ENVELOPE(element)) { - if (!IS_PACMAN(element)) + if (!IS_PACMAN(element) && + !IS_ENVELOPE(element)) Bang_MM(ELX, ELY); if (element == EL_PACMAN) @@ -1682,6 +1695,10 @@ boolean HitElement(int element, int hit_mask) { DeletePacMan(ELX, ELY); } + else if (IS_ENVELOPE(element)) + { + Tile[ELX][ELY] = EL_ENVELOPE_1_OPENING + ENVELOPE_NR(Tile[ELX][ELY]); + } RaiseScoreElement_MM(element); @@ -2471,6 +2488,42 @@ static void OpenSurpriseBall(int x, int y) } } +static void OpenEnvelope(int x, int y) +{ + int num_frames = 8; // seven frames plus final empty space + + if (!MovDelay[x][y]) // next animation frame + MovDelay[x][y] = num_frames; + + if (MovDelay[x][y]) // wait some time before next frame + { + int nr = ENVELOPE_OPENING_NR(Tile[x][y]); + + MovDelay[x][y]--; + + if (MovDelay[x][y] > 0 && IN_SCR_FIELD(x, y)) + { + int graphic = el_act2gfx(EL_ENVELOPE_1 + nr, MM_ACTION_COLLECTING); + int frame = num_frames - MovDelay[x][y] - 1; + + DrawGraphicAnimation_MM(x, y, graphic, frame); + + laser.redraw = TRUE; + } + + if (MovDelay[x][y] == 0) + { + Tile[x][y] = EL_EMPTY; + + DrawField_MM(x, y); + + ScanLaser(); + + ShowEnvelope_MM(nr); + } + } +} + static void MeltIce(int x, int y) { int frames = 5; @@ -2972,6 +3025,12 @@ boolean ClickElement(int x, int y, int button) element_clicked = TRUE; } + else if (IS_ENVELOPE(element)) + { + Tile[x][y] = EL_ENVELOPE_1_OPENING + ENVELOPE_NR(element); + + element_clicked = TRUE; + } click_delay.value = (new_button ? CLICK_DELAY_FIRST : CLICK_DELAY); new_button = FALSE; @@ -3054,8 +3113,6 @@ void RotateMirror(int x, int y, int button) IS_POLAR(Tile[x][y]) || IS_POLAR_CROSS(Tile[x][y])) && x == ELX && y == ELY) { - check = 0; - if (IS_BEAMER(Tile[x][y])) { #if 0 @@ -3063,12 +3120,13 @@ void RotateMirror(int x, int y, int button) LX, LY, laser.beamer_edge, laser.beamer[1].num); #endif -#if 0 - laser.num_edges--; -#endif + if (check == 1) + laser.num_edges--; } ScanLaser(); + + check = 0; } if (check == 2) @@ -3229,6 +3287,8 @@ static void GameActions_MM_Ext(void) OpenExit(x, y); else if (element == EL_GRAY_BALL_OPENING) OpenSurpriseBall(x, y); + else if (IS_ENVELOPE_OPENING(element)) + OpenEnvelope(x, y); else if (IS_WALL_CHANGING(element) && Store[x][y] == EL_WALL_ICE) MeltIce(x, y); else if (IS_WALL_CHANGING(element) && Store[x][y] == EL_WALL_AMOEBA) @@ -3431,7 +3491,7 @@ static void GameActions_MM_Ext(void) int new_element = native_mm_level.ball_content[element_pos]; - Store[ELX][ELY] = new_element + RND(get_num_elements(new_element)); + Store[ELX][ELY] = get_rotated_element(new_element, RND(16)); Store2[ELX][ELY] = TRUE; }