X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_mm%2Fmm_game.c;h=d4838873c978d51a4958a657ed11b76656315572;hb=96f2e9a0b1306fa108f3f7e81ad8b8d323ca5517;hp=c97a7d3b09f0583080681e20d6bf168b080d077d;hpb=48d02823f8ca69be773caa16820adcd6ff9aa675;p=rocksndiamonds.git diff --git a/src/game_mm/mm_game.c b/src/game_mm/mm_game.c index c97a7d3b..d4838873 100644 --- a/src/game_mm/mm_game.c +++ b/src/game_mm/mm_game.c @@ -111,10 +111,10 @@ static int hold_x = -1, hold_y = -1; static int pacman_nr = -1; // various game engine delay counters -static unsigned int rotate_delay = 0; -static unsigned int pacman_delay = 0; -static unsigned int energy_delay = 0; -static unsigned int overload_delay = 0; +static DelayCounter rotate_delay = { AUTO_ROTATE_DELAY }; +static DelayCounter pacman_delay = { PACMAN_MOVE_DELAY }; +static DelayCounter energy_delay = { ENERGY_DELAY }; +static DelayCounter overload_delay = { 0 }; // element masks for scanning pixels of MM elements static const char mm_masks[10][16][16 + 1] = @@ -436,7 +436,7 @@ static void InitMovDir_MM(int x, int y) } } -static void InitField(int x, int y, boolean init_game) +static void InitField(int x, int y) { int element = Tile[x][y]; @@ -637,10 +637,10 @@ void InitGameEngine_MM(void) CT = Ct = 0; - rotate_delay = 0; - pacman_delay = 0; - energy_delay = 0; - overload_delay = 0; + rotate_delay.count = 0; + pacman_delay.count = 0; + energy_delay.count = 0; + overload_delay.count = 0; ClickElement(-1, -1, -1); @@ -656,7 +656,7 @@ void InitGameEngine_MM(void) Frame[x][y] = 0; Stop[x][y] = FALSE; - InitField(x, y, TRUE); + InitField(x, y); } } @@ -945,7 +945,7 @@ void ScanLaser(void) if (element == EL_EMPTY) { - if (!HitOnlyAnEdge(element, hit_mask)) + if (!HitOnlyAnEdge(hit_mask)) break; } else if (element == EL_FUSE_ON) @@ -1315,7 +1315,7 @@ void DrawLaser_MM(void) boolean HitElement(int element, int hit_mask) { - if (HitOnlyAnEdge(element, hit_mask)) + if (HitOnlyAnEdge(hit_mask)) return FALSE; if (IS_MOVING(ELX, ELY) || IS_BLOCKED(ELX, ELY)) @@ -1638,7 +1638,7 @@ boolean HitElement(int element, int hit_mask) return TRUE; } -boolean HitOnlyAnEdge(int element, int hit_mask) +boolean HitOnlyAnEdge(int hit_mask) { // check if the laser hit only the edge of an element and, if so, go on @@ -1697,7 +1697,7 @@ boolean HitOnlyAnEdge(int element, int hit_mask) boolean HitPolarizer(int element, int hit_mask) { - if (HitOnlyAnEdge(element, hit_mask)) + if (HitOnlyAnEdge(hit_mask)) return FALSE; if (IS_DF_GRID(element)) @@ -1895,7 +1895,7 @@ boolean HitBlock(int element, int hit_mask) boolean HitLaserSource(int element, int hit_mask) { - if (HitOnlyAnEdge(element, hit_mask)) + if (HitOnlyAnEdge(hit_mask)) return FALSE; PlayLevelSound_MM(ELX, ELY, element, MM_ACTION_HITTING); @@ -1907,7 +1907,7 @@ boolean HitLaserSource(int element, int hit_mask) boolean HitLaserDestination(int element, int hit_mask) { - if (HitOnlyAnEdge(element, hit_mask)) + if (HitOnlyAnEdge(hit_mask)) return FALSE; if (element != EL_EXIT_OPEN && @@ -2143,7 +2143,7 @@ boolean HitReflectingWalls(int element, int hit_mask) } } - if (!HitOnlyAnEdge(element, hit_mask)) + if (!HitOnlyAnEdge(hit_mask)) { laser.overloaded = TRUE; @@ -2155,7 +2155,7 @@ boolean HitReflectingWalls(int element, int hit_mask) boolean HitAbsorbingWalls(int element, int hit_mask) { - if (HitOnlyAnEdge(element, hit_mask)) + if (HitOnlyAnEdge(hit_mask)) return FALSE; if (ABS(XS) == 4 && @@ -2470,7 +2470,7 @@ static void Explode_MM(int x, int y, int phase, int mode) Store[x][y] = Store2[x][y] = 0; MovDir[x][y] = MovPos[x][y] = MovDelay[x][y] = 0; - InitField(x, y, FALSE); + InitField(x, y); DrawField_MM(x, y); } else if (!(phase % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) @@ -2709,8 +2709,7 @@ static void ContinueMoving_MM(int x, int y) boolean ClickElement(int x, int y, int button) { - static unsigned int click_delay = 0; - static int click_delay_value = CLICK_DELAY; + static DelayCounter click_delay = { CLICK_DELAY }; static boolean new_button = TRUE; boolean element_clicked = FALSE; int element; @@ -2718,8 +2717,8 @@ boolean ClickElement(int x, int y, int button) if (button == -1) { // initialize static variables - click_delay = 0; - click_delay_value = CLICK_DELAY; + click_delay.count = 0; + click_delay.value = CLICK_DELAY; new_button = TRUE; return FALSE; @@ -2732,7 +2731,7 @@ boolean ClickElement(int x, int y, int button) if (button == MB_RELEASED) { new_button = TRUE; - click_delay_value = CLICK_DELAY; + click_delay.value = CLICK_DELAY; // release eventually hold auto-rotating mirror RotateMirror(x, y, MB_RELEASED); @@ -2740,7 +2739,7 @@ boolean ClickElement(int x, int y, int button) return FALSE; } - if (!FrameReached(&click_delay, click_delay_value) && !new_button) + if (!FrameReached(&click_delay) && !new_button) return FALSE; if (button == MB_MIDDLEBUTTON) // middle button has no function @@ -2827,7 +2826,7 @@ boolean ClickElement(int x, int y, int button) element_clicked = TRUE; } - click_delay_value = (new_button ? CLICK_DELAY_FIRST : CLICK_DELAY); + click_delay.value = (new_button ? CLICK_DELAY_FIRST : CLICK_DELAY); new_button = FALSE; return element_clicked; @@ -2932,7 +2931,7 @@ static void AutoRotateMirrors(void) { int x, y; - if (!FrameReached(&rotate_delay, AUTO_ROTATE_DELAY)) + if (!FrameReached(&rotate_delay)) return; for (x = 0; x < lev_fieldx; x++) @@ -3057,7 +3056,7 @@ void ColorCycling(void) } } -static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode) +static void GameActions_MM_Ext(void) { int element; int x, y, i; @@ -3100,7 +3099,7 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode) CT = FrameCounter; - if (game_mm.num_pacman && FrameReached(&pacman_delay, PACMAN_MOVE_DELAY)) + if (game_mm.num_pacman && FrameReached(&pacman_delay)) { MovePacMen(); @@ -3111,7 +3110,7 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode) } } - if (FrameReached(&energy_delay, ENERGY_DELAY)) + if (FrameReached(&energy_delay)) { if (game_mm.energy_left > 0) { @@ -3177,9 +3176,11 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode) !IS_WALL_AMOEBA(element)) return; + overload_delay.value = HEALTH_DELAY(laser.overloaded); + if (((laser.overloaded && laser.overload_value < MAX_LASER_OVERLOAD) || (!laser.overloaded && laser.overload_value > 0)) && - FrameReached(&overload_delay, HEALTH_DELAY(laser.overloaded))) + FrameReached(&overload_delay)) { if (laser.overloaded) laser.overload_value++; @@ -3672,12 +3673,12 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode) return; } -void GameActions_MM(struct MouseActionInfo action, boolean warp_mode) +void GameActions_MM(struct MouseActionInfo action) { boolean element_clicked = ClickElement(action.lx, action.ly, action.button); boolean button_released = (action.button == MB_RELEASED); - GameActions_MM_Ext(action, warp_mode); + GameActions_MM_Ext(); CheckSingleStepMode_MM(element_clicked, button_released); } @@ -3961,7 +3962,7 @@ void RaiseScoreElement_MM(int element) // Mirror Magic game engine snapshot handling functions // ---------------------------------------------------------------------------- -void SaveEngineSnapshotValues_MM(ListNode **buffers) +void SaveEngineSnapshotValues_MM(void) { int x, y;