X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_mm%2Fmm_game.c;h=d34eec08eed4c2c22c2813f252c48de01edafd10;hb=0ac301d6e3c5551a5ff66baaaa8ce867bb1aceb1;hp=3fcc8f8be68cc9190b133dfcdd8c202514a43d95;hpb=471051c626d95bc35e2272c6f9c67bc32c8bf830;p=rocksndiamonds.git diff --git a/src/game_mm/mm_game.c b/src/game_mm/mm_game.c index 3fcc8f8b..d34eec08 100644 --- a/src/game_mm/mm_game.c +++ b/src/game_mm/mm_game.c @@ -744,6 +744,9 @@ void InitGameActions_MM() if (game_mm.kettles_still_needed == 0) CheckExitMM(); + + SetTileCursorXY(laser.start_edge.x, laser.start_edge.y); + SetTileCursorActive(TRUE); } void AddLaserEdge(int lx, int ly) @@ -1965,8 +1968,12 @@ boolean HitLaserDestination(int element, int hit_mask) AddDamagedField(ELX, ELY); if (game_mm.lights_still_needed == 0) + { game_mm.level_solved = TRUE; + SetTileCursorActive(FALSE); + } + return TRUE; } @@ -2474,6 +2481,8 @@ static void Explode_MM(int x, int y, int phase, int mode) game_mm.game_over = TRUE; game_mm.game_over_cause = GAME_OVER_BOMB; + SetTileCursorActive(FALSE); + laser.overloaded = FALSE; } else if (IS_MCDUFFIN(Store[x][y])) @@ -3155,6 +3164,8 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode) game_mm.game_over = TRUE; game_mm.game_over_cause = GAME_OVER_NO_ENERGY; + SetTileCursorActive(FALSE); + #if 0 if (Request("Out of magic energy ! Play it again ?", REQ_ASK | REQ_STAY_CLOSED)) @@ -3285,6 +3296,8 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode) game_mm.game_over = TRUE; game_mm.game_over_cause = GAME_OVER_OVERLOADED; + SetTileCursorActive(FALSE); + #if 0 if (Request("Magic spell hit Mc Duffin ! Play it again ?", REQ_ASK | REQ_STAY_CLOSED)) @@ -3734,6 +3747,8 @@ void GameActions_MM(struct MouseActionInfo action, boolean warp_mode) ClickElement(action.lx, action.ly, action.button); GameActions_MM_Ext(action, warp_mode); + + CheckSingleStepMode_MM(action.button == MB_RELEASED); } void MovePacMen() @@ -4286,14 +4301,14 @@ void LoadEngineSnapshotValues_MM() RedrawPlayfield_MM(TRUE); } -static int getAngleFromTouchDelta(int dx, int dy) +static int getAngleFromTouchDelta(int dx, int dy, int base) { double pi = 3.141592653; double rad = atan2((double)-dy, (double)dx); double rad2 = (rad < 0 ? rad + 2 * pi : rad); double deg = rad2 * 180.0 / pi; - return (int)(deg * 16.0 / 360.0 + 0.5) % 16; + return (int)(deg * base / 360.0 + 0.5) % base; } int getButtonFromTouchPosition(int x, int y, int dst_mx, int dst_my) @@ -4304,6 +4319,8 @@ int getButtonFromTouchPosition(int x, int y, int dst_mx, int dst_my) int dx = dst_mx - src_mx; int dy = dst_my - src_my; int element; + int base = 16; + int phases = 16; int angle_old = -1; int angle_new = -1; int button = 0; @@ -4315,26 +4332,25 @@ int getButtonFromTouchPosition(int x, int y, int dst_mx, int dst_my) element = Feld[x][y]; if (!IS_MCDUFFIN(element) && - !IS_LASER(element) && !IS_MIRROR(element) && !IS_BEAMER(element) && !IS_POLAR(element) && !IS_POLAR_CROSS(element) && - !IS_DF_MIRROR(element) && - !IS_DF_MIRROR_AUTO(element)) + !IS_DF_MIRROR(element)) return 0; - if (IS_MCDUFFIN(element) || - IS_LASER(element)) + angle_old = get_element_angle(element); + + if (IS_MCDUFFIN(element)) { - angle_old = laser.start_angle; angle_new = (dx > 0 && ABS(dy) < ABS(dx) ? ANG_RAY_RIGHT : dy < 0 && ABS(dx) < ABS(dy) ? ANG_RAY_UP : dx < 0 && ABS(dy) < ABS(dx) ? ANG_RAY_LEFT : dy > 0 && ABS(dx) < ABS(dy) ? ANG_RAY_DOWN : -1); } - else + else if (IS_MIRROR(element) || + IS_DF_MIRROR(element)) { for (i = 0; i < laser.num_damages; i++) { @@ -4342,22 +4358,30 @@ int getButtonFromTouchPosition(int x, int y, int dst_mx, int dst_my) laser.damage[i].y == y && ObjHit(x, y, HIT_POS_CENTER)) { - angle_old = laser.damage[i].angle; + angle_old = get_mirrored_angle(laser.damage[i].angle, angle_old); + angle_new = getAngleFromTouchDelta(dx, dy, base) % phases; break; } } + } + + if (angle_new == -1) + { + if (IS_MIRROR(element) || + IS_DF_MIRROR(element) || + IS_POLAR(element)) + base = 32; - if (angle_old == -1) - return 0; + if (IS_POLAR_CROSS(element)) + phases = 4; - angle_old = get_mirrored_angle(angle_old, get_element_angle(element)); - angle_new = getAngleFromTouchDelta(dx, dy); + angle_new = getAngleFromTouchDelta(dx, dy, base) % phases; } button = (angle_new == angle_old ? 0 : - (angle_new - angle_old + 16) % 16 < 8 ? MB_LEFTBUTTON : - MB_RIGHTBUTTON); + (angle_new - angle_old + phases) % phases < (phases / 2) ? + MB_LEFTBUTTON : MB_RIGHTBUTTON); return button; }