X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_mm%2Fmm_game.c;h=b258e374b7f0bbeb868be9b873e831e331394af0;hb=HEAD;hp=58ae03db5ef0d351f7eb7a4546a7ff93946ae541;hpb=849ff903bcc8c5193b7a6298747efdac3eff171f;p=rocksndiamonds.git diff --git a/src/game_mm/mm_game.c b/src/game_mm/mm_game.c index 58ae03db..b258e374 100644 --- a/src/game_mm/mm_game.c +++ b/src/game_mm/mm_game.c @@ -1692,6 +1692,9 @@ static boolean HitElement(int element, int hit_mask) // check if laser scan has crossed element boundaries (not just mini tiles) boolean cross_x = (getLevelFromLaserX(LX) != getLevelFromLaserX(LX + 2)); boolean cross_y = (getLevelFromLaserY(LY) != getLevelFromLaserY(LY + 2)); + int element_angle = get_element_angle(element); + int mirrored_angle = get_mirrored_angle(laser.current_angle, element_angle); + int opposite_angle = get_opposite_angle(laser.current_angle); // check if wall (horizontal or vertical) side of slope was hit if (hit_mask == HIT_MASK_LEFT || @@ -1699,7 +1702,26 @@ static boolean HitElement(int element, int hit_mask) hit_mask == HIT_MASK_TOP || hit_mask == HIT_MASK_BOTTOM) { - return HitReflectingWalls(element, hit_mask); + boolean hit_slope_corner_in_laser_direction = + ((hit_mask == HIT_MASK_LEFT && (element == EL_DF_SLOPE_01 || + element == EL_DF_SLOPE_02)) || + (hit_mask == HIT_MASK_RIGHT && (element == EL_DF_SLOPE_00 || + element == EL_DF_SLOPE_03)) || + (hit_mask == HIT_MASK_TOP && (element == EL_DF_SLOPE_02 || + element == EL_DF_SLOPE_03)) || + (hit_mask == HIT_MASK_BOTTOM && (element == EL_DF_SLOPE_00 || + element == EL_DF_SLOPE_01))); + + boolean hit_slope_corner_in_laser_direction_double_checked = + (cross_x && cross_y && + laser.current_angle == mirrored_angle && + hit_slope_corner_in_laser_direction); + + // check special case of laser hitting the corner of a slope and another + // element (either wall or another slope), following the diagonal side + // of the slope which has the same angle as the direction of the laser + if (!hit_slope_corner_in_laser_direction_double_checked) + return HitReflectingWalls(element, hit_mask); } // check if an edge was hit while crossing element borders @@ -1722,10 +1744,6 @@ static boolean HitElement(int element, int hit_mask) } } - int mirrored_angle = get_mirrored_angle(laser.current_angle, - get_element_angle(element)); - int opposite_angle = get_opposite_angle(laser.current_angle); - // check if laser is reflected by slope by 180° if (mirrored_angle == opposite_angle) {