X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_mm%2Fmm_game.c;h=85a9d4092995b18fcbdd5550ab4b60d1911a7895;hb=4de7503bef2712180fe8c86a89a0a7c281a5fe96;hp=164f1e394b0139f92dba98aebab6f3167aa3fb05;hpb=10f312b2236afd0bd063d1dab380064d8431a850;p=rocksndiamonds.git diff --git a/src/game_mm/mm_game.c b/src/game_mm/mm_game.c index 164f1e39..85a9d409 100644 --- a/src/game_mm/mm_game.c +++ b/src/game_mm/mm_game.c @@ -25,9 +25,8 @@ // values for Explode_MM() #define EX_PHASE_START 0 -#define EX_NORMAL 0 -#define EX_KETTLE 1 -#define EX_SHORT 2 +#define EX_TYPE_NONE 0 +#define EX_TYPE_NORMAL (1 << 0) // special positions in the game control window (relative to control window) #define XX_LEVEL 36 @@ -2525,13 +2524,20 @@ static void Explode_MM(int x, int y, int phase, int mode) Store[x][y] = EL_EMPTY; Store2[x][y] = mode; + Tile[x][y] = EL_EXPLODING_OPAQUE; + GfxElement[x][y] = center_element; + MovDir[x][y] = MovPos[x][y] = MovDelay[x][y] = 0; + ExplodePhase[x][y] = 1; return; } + if (phase == 1) + GfxFrame[x][y] = 0; // restart explosion animation + ExplodePhase[x][y] = (phase < last_phase ? phase + 1 : 0); if (phase == half_phase) @@ -2572,44 +2578,10 @@ static void Explode_MM(int x, int y, int phase, int mode) } else if (!(phase % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) { - int graphic = IMG_MM_DEFAULT_EXPLODING; - int graphic_phase = (phase / delay - 1); - Bitmap *bitmap; - int src_x, src_y; + int graphic = el_act2gfx(GfxElement[x][y], MM_ACTION_EXPLODING); + int frame = getGraphicAnimationFrameXY(graphic, x, y); - if (Store2[x][y] == EX_KETTLE) - { - if (graphic_phase < 3) - { - graphic = IMG_MM_KETTLE_EXPLODING; - } - else if (graphic_phase < 5) - { - graphic_phase += 3; - } - else - { - graphic = IMG_EMPTY; - graphic_phase = 0; - } - } - else if (Store2[x][y] == EX_SHORT) - { - if (graphic_phase < 4) - { - graphic_phase += 4; - } - else - { - graphic = IMG_EMPTY; - graphic_phase = 0; - } - } - - getGraphicSource(graphic, graphic_phase, &bitmap, &src_x, &src_y); - - BlitBitmap(bitmap, drawto_field, src_x, src_y, TILEX, TILEY, - cFX + x * TILEX, cFY + y * TILEY); + DrawGraphicAnimation_MM(x, y, graphic, frame); MarkTileDirty(x, y); } @@ -2618,28 +2590,11 @@ static void Explode_MM(int x, int y, int phase, int mode) static void Bang_MM(int x, int y) { int element = Tile[x][y]; - int mode = EX_NORMAL; #if 0 DrawLaser(0, DL_LASER_ENABLED); #endif - switch (element) - { - case EL_KETTLE: - mode = EX_KETTLE; - break; - - case EL_GATE_STONE: - case EL_GATE_WOOD: - mode = EX_SHORT; - break; - - default: - mode = EX_NORMAL; - break; - } - if (IS_PACMAN(element)) PlayLevelSound_MM(x, y, element, MM_ACTION_EXPLODING); else if (element == EL_BOMB || IS_MCDUFFIN(element)) @@ -2649,7 +2604,7 @@ static void Bang_MM(int x, int y) else PlayLevelSound_MM(x, y, element, MM_ACTION_EXPLODING); - Explode_MM(x, y, EX_PHASE_START, mode); + Explode_MM(x, y, EX_PHASE_START, EX_TYPE_NORMAL); } void TurnRound(int x, int y) @@ -3174,7 +3129,7 @@ static void GameActions_MM_Ext(void) else if (IS_MOVING(x, y)) ContinueMoving_MM(x, y); else if (IS_EXPLODING(element)) - Explode_MM(x, y, ExplodePhase[x][y], EX_NORMAL); + Explode_MM(x, y, ExplodePhase[x][y], EX_TYPE_NORMAL); else if (element == EL_EXIT_OPENING) OpenExit(x, y); else if (element == EL_GRAY_BALL_OPENING)