X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_mm%2Fmm_game.c;h=7b8a139b114fe8647bf23c6e37becc1af4c5b9d5;hb=be40beef1065b50786c34b2da9fa51f2c8927a0c;hp=093e837363e306753ca2f178aa1340680c7c1898;hpb=92ae204856b3b41863f4244dd75cc5c7268f034d;p=rocksndiamonds.git diff --git a/src/game_mm/mm_game.c b/src/game_mm/mm_game.c index 093e8373..7b8a139b 100644 --- a/src/game_mm/mm_game.c +++ b/src/game_mm/mm_game.c @@ -436,7 +436,7 @@ static void InitMovDir_MM(int x, int y) } } -static void InitField(int x, int y, boolean init_game) +static void InitField(int x, int y) { int element = Tile[x][y]; @@ -537,7 +537,6 @@ static void InitCycleElements_RotateSingleStep(void) Tile[x][y] = next_element; - DrawField_MM(x, y); game_mm.cycle[i].steps -= step; } } @@ -656,7 +655,7 @@ void InitGameEngine_MM(void) Frame[x][y] = 0; Stop[x][y] = FALSE; - InitField(x, y, TRUE); + InitField(x, y); } } @@ -691,6 +690,11 @@ void InitGameActions_MM(void) cycle_steps_done++; } + AdvanceFrameCounter(); + AdvanceGfxFrame(); + + DrawLevel_MM(); + BackToFront(); ColorCycling(); @@ -945,7 +949,7 @@ void ScanLaser(void) if (element == EL_EMPTY) { - if (!HitOnlyAnEdge(element, hit_mask)) + if (!HitOnlyAnEdge(hit_mask)) break; } else if (element == EL_FUSE_ON) @@ -1315,7 +1319,7 @@ void DrawLaser_MM(void) boolean HitElement(int element, int hit_mask) { - if (HitOnlyAnEdge(element, hit_mask)) + if (HitOnlyAnEdge(hit_mask)) return FALSE; if (IS_MOVING(ELX, ELY) || IS_BLOCKED(ELX, ELY)) @@ -1459,14 +1463,14 @@ boolean HitElement(int element, int hit_mask) LX += step_size * XS; LY += step_size * YS; -#if 0 // draw sparkles on mirror - if ((IS_MIRROR(element) || IS_MIRROR_FIXED(element)) && + if ((IS_MIRROR(element) || + IS_MIRROR_FIXED(element) || + element == EL_PRISM) && current_angle != laser.current_angle) { - MoveSprite(vp, &Pfeil[2], 4 + 16 * ELX, 5 + 16 * ELY + 1); + MovDelay[ELX][ELY] = 11; // start animation } -#endif if ((!IS_POLAR(element) && !IS_POLAR_CROSS(element)) && current_angle != laser.current_angle) @@ -1638,7 +1642,7 @@ boolean HitElement(int element, int hit_mask) return TRUE; } -boolean HitOnlyAnEdge(int element, int hit_mask) +boolean HitOnlyAnEdge(int hit_mask) { // check if the laser hit only the edge of an element and, if so, go on @@ -1697,7 +1701,7 @@ boolean HitOnlyAnEdge(int element, int hit_mask) boolean HitPolarizer(int element, int hit_mask) { - if (HitOnlyAnEdge(element, hit_mask)) + if (HitOnlyAnEdge(hit_mask)) return FALSE; if (IS_DF_GRID(element)) @@ -1895,7 +1899,7 @@ boolean HitBlock(int element, int hit_mask) boolean HitLaserSource(int element, int hit_mask) { - if (HitOnlyAnEdge(element, hit_mask)) + if (HitOnlyAnEdge(hit_mask)) return FALSE; PlayLevelSound_MM(ELX, ELY, element, MM_ACTION_HITTING); @@ -1907,7 +1911,7 @@ boolean HitLaserSource(int element, int hit_mask) boolean HitLaserDestination(int element, int hit_mask) { - if (HitOnlyAnEdge(element, hit_mask)) + if (HitOnlyAnEdge(hit_mask)) return FALSE; if (element != EL_EXIT_OPEN && @@ -2143,7 +2147,7 @@ boolean HitReflectingWalls(int element, int hit_mask) } } - if (!HitOnlyAnEdge(element, hit_mask)) + if (!HitOnlyAnEdge(hit_mask)) { laser.overloaded = TRUE; @@ -2155,7 +2159,7 @@ boolean HitReflectingWalls(int element, int hit_mask) boolean HitAbsorbingWalls(int element, int hit_mask) { - if (HitOnlyAnEdge(element, hit_mask)) + if (HitOnlyAnEdge(hit_mask)) return FALSE; if (ABS(XS) == 4 && @@ -2398,6 +2402,36 @@ static void GrowAmoeba(int x, int y) } } +static void DrawFieldAnimated_MM(int x, int y) +{ + int element = Tile[x][y]; + + if (IS_BLOCKED(x, y)) + return; + + DrawField_MM(x, y); + + if (IS_MIRROR(element) || + IS_MIRROR_FIXED(element) || + element == EL_PRISM) + { + if (MovDelay[x][y] != 0) // wait some time before next frame + { + MovDelay[x][y]--; + + if (MovDelay[x][y] != 0) + { + int graphic = IMG_TWINKLE_WHITE; + int frame = getGraphicAnimationFrame(graphic, 10 - MovDelay[x][y]); + + DrawGraphicThruMask_MM(SCREENX(x), SCREENY(y), graphic, frame); + } + } + } + + laser.redraw = TRUE; +} + static void Explode_MM(int x, int y, int phase, int mode) { int num_phase = 9, delay = 2; @@ -2470,7 +2504,7 @@ static void Explode_MM(int x, int y, int phase, int mode) Store[x][y] = Store2[x][y] = 0; MovDir[x][y] = MovPos[x][y] = MovDelay[x][y] = 0; - InitField(x, y, FALSE); + InitField(x, y); DrawField_MM(x, y); } else if (!(phase % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) @@ -3056,7 +3090,7 @@ void ColorCycling(void) } } -static void GameActions_MM_Ext(struct MouseActionInfo action) +static void GameActions_MM_Ext(void) { int element; int x, y, i; @@ -3084,6 +3118,8 @@ static void GameActions_MM_Ext(struct MouseActionInfo action) MeltIce(x, y); else if (IS_WALL_CHANGING(element) && Store[x][y] == EL_WALL_AMOEBA) GrowAmoeba(x, y); + else + DrawFieldAnimated_MM(x, y); } AutoRotateMirrors(); @@ -3678,7 +3714,7 @@ void GameActions_MM(struct MouseActionInfo action) boolean element_clicked = ClickElement(action.lx, action.ly, action.button); boolean button_released = (action.button == MB_RELEASED); - GameActions_MM_Ext(action); + GameActions_MM_Ext(); CheckSingleStepMode_MM(element_clicked, button_released); } @@ -3962,7 +3998,7 @@ void RaiseScoreElement_MM(int element) // Mirror Magic game engine snapshot handling functions // ---------------------------------------------------------------------------- -void SaveEngineSnapshotValues_MM(ListNode **buffers) +void SaveEngineSnapshotValues_MM(void) { int x, y;