X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_mm%2Fmm_game.c;h=63e892c5eda19f7ad3f497aec8ee140ede460951;hb=7ecd8eddc03023228a062ced889f5a4a83eb7d71;hp=bd03e337df1fe28f13310de7ea5ec82aa251c765;hpb=ea1ac518cfa502e41c036aaf35c97231387c8067;p=rocksndiamonds.git diff --git a/src/game_mm/mm_game.c b/src/game_mm/mm_game.c index bd03e337..63e892c5 100644 --- a/src/game_mm/mm_game.c +++ b/src/game_mm/mm_game.c @@ -757,7 +757,11 @@ void InitGameActions_MM(void) SetTileCursorXY(laser.start_edge.x, laser.start_edge.y); SetTileCursorActive(TRUE); + // restart all delay counters after initially cycling game elements + ResetFrameCounter(&rotate_delay); + ResetFrameCounter(&pacman_delay); ResetFrameCounter(&energy_delay); + ResetFrameCounter(&overload_delay); } static void FadeOutLaser(void)